FiE-Game/Assets/Scripts/Fie/Enemies/HoovesRaces/QueenChrysalis/FieStateMachineQueenChrysalisIgniteStart.cs

165 lines
4.7 KiB
C#

using Fie.Manager;
using Fie.Object;
using Fie.Ponies;
using GameDataEditor;
using Spine;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Fie.Enemies.HoovesRaces.QueenChrysalis
{
public class FieStateMachineQueenChrysalisIgniteStart : FieStateMachineGameCharacterBase
{
private enum GrabState
{
START,
GRABBING,
FINISHED
}
private const float HORMING_DISTANCE = 1f;
private const float HORMING_DEFAULT_RATE = 0.5f;
private bool _isEnd;
private Type _nextState = typeof(FieStateMachineQueenChrysalisIdle);
private GrabState _state;
private bool _succeedGrab;
private FieGameCharacter _grabbedCharacter;
private FieEmitObjectQueenChrysalisIgniteCollision _grabbingCollisionObject;
public override void updateState<T>(ref T gameCharacter)
{
FieQueenChrysalis chrysalis = gameCharacter as FieQueenChrysalis;
if (chrysalis == null)
{
_isEnd = true;
}
else
{
switch (_state)
{
case GrabState.START:
if (chrysalis.groundState != 0)
{
_nextState = typeof(FieStateMachineQueenChrysalisIdle);
_isEnd = true;
}
else
{
TrackEntry trackEntry = chrysalis.animationManager.SetAnimation(22, isLoop: false, isForceSet: true);
chrysalis.SetDialog(100, FieMasterData<GDEWordScriptsListData>.I.GetMasterData(GDEItemKeys.WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_3), FieMasterData<GDEWordScriptsListData>.I.GetMasterData(GDEItemKeys.WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_4));
if (trackEntry != null)
{
trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
{
if (e.Data.Name == "move")
{
Vector3 a = chrysalis.flipDirectionVector;
Transform lockonEnemyTransform = chrysalis.detector.getLockonEnemyTransform();
float num = 0.5f;
if (lockonEnemyTransform != null)
{
Vector3 vector = lockonEnemyTransform.position - chrysalis.transform.position;
num = Mathf.Min(Mathf.Abs(vector.x) / 1f, 1f);
vector.Normalize();
a = vector;
vector.y = 0f;
}
Vector3 vector2 = a * (e.Float * num);
chrysalis.resetMoveForce();
chrysalis.setMoveForce(vector2, 0f, useRound: false);
chrysalis.setFlipByVector(vector2);
}
if (e.Data.Name == "fire")
{
_grabbingCollisionObject = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisIgniteCollision>(chrysalis.centerTransform, chrysalis.flipDirectionVector, null, chrysalis);
if (_grabbingCollisionObject != null)
{
_grabbingCollisionObject.grabbedEvent += delegate(FieGameCharacter grabbedCharacter)
{
_grabbedCharacter = grabbedCharacter;
};
}
}
};
trackEntry.Complete += delegate
{
if (!_succeedGrab)
{
_nextState = typeof(FieStateMachineQueenChrysalisIgniteFailed);
_isEnd = true;
}
};
_state = GrabState.GRABBING;
}
else
{
_nextState = typeof(FieStateMachineQueenChrysalisIgniteFailed);
_isEnd = true;
}
}
break;
case GrabState.GRABBING:
if (_grabbedCharacter != null)
{
FieStateMachinePoniesGrabbed fieStateMachinePoniesGrabbed = _grabbedCharacter.getStateMachine().getCurrentStateMachine() as FieStateMachinePoniesGrabbed;
if (fieStateMachinePoniesGrabbed != null)
{
fieStateMachinePoniesGrabbed.SetAnchorTransform(chrysalis.rightFrontHoofTransform, chrysalis.torsoTransform);
chrysalis.grabbingGameCharacter = _grabbedCharacter;
_nextState = typeof(FieStateMachineQueenChrysalisIgnitePrepare);
_isEnd = true;
}
}
break;
}
}
}
public override void initialize(FieGameCharacter gameCharacter)
{
if (!(gameCharacter == null))
{
gameCharacter.isEnableGravity = true;
gameCharacter.emotionController.StopAutoAnimation();
gameCharacter.isEnableAutoFlip = false;
autoFlipToEnemy(gameCharacter);
}
}
public override void terminate(FieGameCharacter gameCharacter)
{
base.terminate(gameCharacter);
if (!(gameCharacter == null))
{
gameCharacter.isEnableGravity = true;
gameCharacter.isEnableAutoFlip = false;
gameCharacter.emotionController.RestartAutoAnimation();
}
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return _nextState;
}
public override List<Type> getAllowedStateList()
{
List<Type> list = new List<Type>();
list.Add(typeof(FieStateMachineAnyConsider));
return list;
}
}
}