mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 07:47:59 +01:00
64 lines
2.6 KiB
C#
64 lines
2.6 KiB
C#
using Fie.Object;
|
|
|
|
namespace Fie.Enemies.HoovesRaces.QueenChrysalis
|
|
{
|
|
public class FieQueenChrysalisAnimationContainer : FieEnemiesHoovesRacesAnimationContainer
|
|
{
|
|
public enum QueenChrysalisAnimationList
|
|
{
|
|
BACK_STEP = 8,
|
|
AIRRAID_ATTACKING,
|
|
AIRRAID_FINISHMOVE,
|
|
AIRRAID_PREPARE,
|
|
AIRRAID_TO_IDLE,
|
|
CALL_MINIONS_MIDAIR,
|
|
CALL_MINIONS_ONGROUND,
|
|
CRUCIBLE_FLYBY,
|
|
CRUCIBLE_KICK,
|
|
DOUBLE_SLASH,
|
|
DOUBLE_SLASH_MIDAIR,
|
|
GRAB_BURN,
|
|
GRAB_FAILED,
|
|
GRAB_PREBURN,
|
|
GRAB_START,
|
|
JUMP_IDLE,
|
|
JUMP_END,
|
|
METEOR_SHOWER_IDLE,
|
|
METEOR_SHOWER_PREPARE,
|
|
METEOR_SHOWER_TO_IDLE,
|
|
SHOOT_HORMING,
|
|
SHOOT_PENETRATION,
|
|
EMOTION_NORMAL,
|
|
EMOTION_EYE_CLOSE,
|
|
MAX_CHANGELING_ALPHA_ANIMATION
|
|
}
|
|
|
|
public FieQueenChrysalisAnimationContainer()
|
|
{
|
|
addAnimationData(8, new FieSkeletonAnimationObject(0, "backstep"));
|
|
addAnimationData(9, new FieSkeletonAnimationObject(0, "airraid_attacking"));
|
|
addAnimationData(10, new FieSkeletonAnimationObject(0, "airraid_finishmove"));
|
|
addAnimationData(11, new FieSkeletonAnimationObject(0, "airraid_prepare"));
|
|
addAnimationData(12, new FieSkeletonAnimationObject(0, "airraid_to_idle"));
|
|
addAnimationData(13, new FieSkeletonAnimationObject(0, "call_minions_midair"));
|
|
addAnimationData(14, new FieSkeletonAnimationObject(0, "call_minions_onground"));
|
|
addAnimationData(15, new FieSkeletonAnimationObject(0, "crucible_flyby"));
|
|
addAnimationData(16, new FieSkeletonAnimationObject(0, "crucible_kick"));
|
|
addAnimationData(17, new FieSkeletonAnimationObject(0, "double_slash"));
|
|
addAnimationData(18, new FieSkeletonAnimationObject(0, "double_slash_midair"));
|
|
addAnimationData(19, new FieSkeletonAnimationObject(0, "grab_burn"));
|
|
addAnimationData(20, new FieSkeletonAnimationObject(0, "grab_failed"));
|
|
addAnimationData(21, new FieSkeletonAnimationObject(0, "grab_preburn"));
|
|
addAnimationData(22, new FieSkeletonAnimationObject(0, "grab_start"));
|
|
addAnimationData(23, new FieSkeletonAnimationObject(0, "jump_idle"));
|
|
addAnimationData(24, new FieSkeletonAnimationObject(0, "jump_end_shallow"));
|
|
addAnimationData(25, new FieSkeletonAnimationObject(0, "meteor_shower_idle"));
|
|
addAnimationData(26, new FieSkeletonAnimationObject(0, "meteor_shower_prepare"));
|
|
addAnimationData(27, new FieSkeletonAnimationObject(0, "meteor_shower_to_idle"));
|
|
addAnimationData(28, new FieSkeletonAnimationObject(0, "shoot_horming"));
|
|
addAnimationData(29, new FieSkeletonAnimationObject(0, "shoot_penetration"));
|
|
addAnimationData(30, new FieSkeletonAnimationObject(1, "emotion_eye_open"));
|
|
addAnimationData(31, new FieSkeletonAnimationObject(1, "emotion_eye_close"));
|
|
}
|
|
}
|
|
}
|