mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 07:47:59 +01:00
56 lines
1.5 KiB
C#
56 lines
1.5 KiB
C#
using Fie.Manager;
|
|
using Fie.Object;
|
|
using UnityEngine;
|
|
|
|
namespace Fie.Enemies.HoovesRaces.QueenChrysalis
|
|
{
|
|
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisDoubleSlashFirst")]
|
|
public class FieEmitObjectQueenChrysalisDoubleSlashFirst : FieEmittableObjectBase
|
|
{
|
|
[SerializeField]
|
|
private float DOUBLE_SLASH_DURATION = 1.5f;
|
|
|
|
[SerializeField]
|
|
private float DOUBLE_SLASH_DAMAGE_DURATION = 0.3f;
|
|
|
|
private float _lifeTimeCount;
|
|
|
|
private bool _isEndTrail;
|
|
|
|
private bool _isEndUpdate;
|
|
|
|
public override void awakeEmitObject()
|
|
{
|
|
base.transform.rotation = Quaternion.LookRotation(directionalVec);
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
if (!_isEndUpdate)
|
|
{
|
|
_lifeTimeCount += Time.deltaTime;
|
|
if (_lifeTimeCount >= DOUBLE_SLASH_DURATION)
|
|
{
|
|
_isEndUpdate = true;
|
|
destoryEmitObject();
|
|
}
|
|
if (initTransform != null)
|
|
{
|
|
base.transform.position = initTransform.position;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OnTriggerEnter(Collider collider)
|
|
{
|
|
if (!_isEndUpdate && !(_lifeTimeCount > DOUBLE_SLASH_DAMAGE_DURATION) && collider.gameObject.tag == getHostileTagString())
|
|
{
|
|
FieGameCharacter x = addDamageToCollisionCharacter(collider, getDefaultDamageObject());
|
|
if (x != null)
|
|
{
|
|
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisHitEffectSmall>(base.transform, Vector3.zero).transform.position = collider.ClosestPointOnBounds(base.transform.position);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|