mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 07:47:59 +01:00
68 lines
2 KiB
C#
68 lines
2 KiB
C#
using Fie.Manager;
|
|
using Fie.Object;
|
|
using ParticlePlayground;
|
|
using UnityEngine;
|
|
|
|
namespace Fie.Enemies.HoovesRaces.QueenChrysalis
|
|
{
|
|
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisAirRaidEffectMain")]
|
|
public class FieEmitObjectQueenChrysalisAirRiad : FieEmittableObjectBase
|
|
{
|
|
[SerializeField]
|
|
private float AirRaidBurstDuration = 0.5f;
|
|
|
|
[SerializeField]
|
|
private float AirRaidAttackBurstWarmup = 1.5f;
|
|
|
|
[SerializeField]
|
|
private float AirRaidBurstDestroyDuration = 1.5f;
|
|
|
|
[SerializeField]
|
|
private PlaygroundParticlesC _asteroidParticle;
|
|
|
|
private bool _isEndUpdate;
|
|
|
|
private float _lifeCount;
|
|
|
|
private bool _isEmittedAsteroid;
|
|
|
|
public override void awakeEmitObject()
|
|
{
|
|
base.transform.rotation = Quaternion.identity;
|
|
_asteroidParticle.emit = false;
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (!_isEndUpdate)
|
|
{
|
|
_lifeCount += Time.deltaTime;
|
|
if (_lifeCount > AirRaidAttackBurstWarmup && !_isEmittedAsteroid)
|
|
{
|
|
FieManagerBehaviour<FieGameCameraManager>.I.gameCamera.setWiggler(0.8f, 20, new Vector3(0.1f, 0.6f));
|
|
_asteroidParticle.emit = true;
|
|
_isEmittedAsteroid = true;
|
|
}
|
|
if (_lifeCount > AirRaidBurstDuration + AirRaidAttackBurstWarmup)
|
|
{
|
|
destoryEmitObject(AirRaidBurstDestroyDuration);
|
|
_isEndUpdate = true;
|
|
_asteroidParticle.emit = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OnTriggerStay(Collider collider)
|
|
{
|
|
if (!_isEndUpdate && !(_lifeCount > AirRaidBurstDuration + AirRaidAttackBurstWarmup) && !(_lifeCount < AirRaidAttackBurstWarmup) && collider.gameObject.tag == getHostileTagString())
|
|
{
|
|
FieGameCharacter x = addDamageToCollisionCharacter(collider, getDefaultDamageObject());
|
|
if (x != null)
|
|
{
|
|
Vector3 position = collider.ClosestPointOnBounds(base.transform.position);
|
|
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisHitEffectSmall>(base.transform, Vector3.zero).transform.position = position;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|