mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
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73 lines
1.8 KiB
C#
73 lines
1.8 KiB
C#
using Spine;
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using UnityEngine;
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namespace Fie.Enemies.HoovesRaces
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{
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public abstract class FieEnemiesHoovesRaces : FieObjectEnemies
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{
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[SerializeField]
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private Transform _torsoTransform;
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[SerializeField]
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private Transform _leftFrontHoofTransform;
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[SerializeField]
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private Transform _rightFrontHoofTransform;
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[SerializeField]
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private Transform _leftBackHoofTransform;
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[SerializeField]
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private Transform _rightBackHoofTransform;
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[SerializeField]
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private Transform _hornTransform;
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[SerializeField]
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private Transform _mouthTransform;
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public Transform torsoTransform => _torsoTransform;
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public Transform leftFrontHoofTransform => _leftFrontHoofTransform;
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public Transform rightFrontHoofTransform => _rightFrontHoofTransform;
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public Transform leftBackHoofTransform => _leftBackHoofTransform;
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public Transform rightBackHoofTransform => _rightBackHoofTransform;
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public Transform hornTransform => _hornTransform;
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public Transform mouthTransform => _mouthTransform;
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public new void Awake()
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{
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base.Awake();
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base.damageSystem.staggerEvent += delegate
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{
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setStateToStatheMachine(typeof(FieStateMachineEnemiesHoovesRacesStagger), isForceSet: true, isDupulicate: true);
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};
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base.gameObject.SetActive(value: true);
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}
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protected new void Start()
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{
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base.Start();
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base.animationManager.commonAnimationEvent += AnimationManager_commonAnimationEvent;
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}
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private void AnimationManager_commonAnimationEvent(TrackEntry entry)
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{
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if (entry != null)
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{
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entry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
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{
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if (e.Data.Name == "footstep" && base.currentFootstepMaterial != null)
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{
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base.currentFootstepMaterial.playFootstepAudio(base.footstepPlayer);
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}
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};
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}
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}
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}
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}
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