mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 15:27:59 +01:00
68 lines
1.4 KiB
C#
68 lines
1.4 KiB
C#
using Fie.Object;
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using ParticlePlayground;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.Enemies.HoovesRaces
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{
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[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/Common/ChangelingForcecArrivalParticle")]
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public class FieEmitObjectChangelingForcesArrivalParticleEffect : FieEmittableObjectBase
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{
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[SerializeField]
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private float arrivalParticleDuration = 1.5f;
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[SerializeField]
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private float arrivalDuration = 3f;
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[SerializeField]
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private List<PlaygroundParticlesC> particles;
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private float _lifeTimeCount;
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private bool _isEndUpdate;
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public void Awake()
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{
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}
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public void StopEffect()
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{
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if (!_isEndUpdate)
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{
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foreach (PlaygroundParticlesC particle in particles)
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{
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if (particle != null)
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{
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particle.emit = false;
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}
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}
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_isEndUpdate = true;
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destoryEmitObject(arrivalParticleDuration - arrivalDuration);
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}
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}
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public void Update()
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{
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if (initTransform != null)
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{
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base.transform.position = initTransform.position;
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}
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if (!_isEndUpdate)
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{
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_lifeTimeCount += Time.deltaTime;
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if (_lifeTimeCount >= arrivalDuration)
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{
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foreach (PlaygroundParticlesC particle in particles)
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{
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if (particle != null)
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{
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particle.emit = false;
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}
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}
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_isEndUpdate = true;
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destoryEmitObject(arrivalParticleDuration - arrivalDuration);
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}
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}
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}
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}
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}
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