mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 07:47:59 +01:00
119 lines
2.9 KiB
C#
119 lines
2.9 KiB
C#
using Fie.Manager;
|
|
using Fie.Object;
|
|
using Spine;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace Fie.Enemies.HoovesRaces.Changeling
|
|
{
|
|
public class FieStateMachineChangelingMelee : FieStateMachineGameCharacterBase
|
|
{
|
|
private enum MeleeState
|
|
{
|
|
MELEE_START,
|
|
MELEE
|
|
}
|
|
|
|
private const float MELEE_HORMING_DISTANCE = 1f;
|
|
|
|
private const float MELEE_HORMING_DEFAULT_RATE = 0.5f;
|
|
|
|
private MeleeState _meleeState;
|
|
|
|
private bool _isEnd;
|
|
|
|
public override void initialize(FieGameCharacter gameCharacter)
|
|
{
|
|
FieChangeling fieChangeling = gameCharacter as FieChangeling;
|
|
if (!(fieChangeling == null))
|
|
{
|
|
autoFlipToEnemy(fieChangeling);
|
|
fieChangeling.isEnableAutoFlip = false;
|
|
}
|
|
}
|
|
|
|
public override void terminate(FieGameCharacter gameCharacter)
|
|
{
|
|
if (!(gameCharacter == null))
|
|
{
|
|
gameCharacter.isEnableAutoFlip = true;
|
|
}
|
|
}
|
|
|
|
public override void updateState<T>(ref T gameCharacter)
|
|
{
|
|
if (gameCharacter is FieChangeling)
|
|
{
|
|
FieChangeling changeling = gameCharacter as FieChangeling;
|
|
if (_meleeState == MeleeState.MELEE_START)
|
|
{
|
|
if (changeling.groundState == FieObjectGroundState.Grounding)
|
|
{
|
|
TrackEntry trackEntry = changeling.animationManager.SetAnimation(11, isLoop: false, isForceSet: true);
|
|
if (trackEntry != null)
|
|
{
|
|
trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
|
|
{
|
|
if (e.Data.Name == "move")
|
|
{
|
|
Vector3 a = changeling.flipDirectionVector;
|
|
Transform lockonEnemyTransform = changeling.detector.getLockonEnemyTransform();
|
|
float num = 0.5f;
|
|
if (lockonEnemyTransform != null)
|
|
{
|
|
Vector3 vector = lockonEnemyTransform.position - changeling.transform.position;
|
|
num = Mathf.Min(Mathf.Abs(vector.x) / 1f, 1f);
|
|
vector.Normalize();
|
|
a = vector;
|
|
vector.y = 0f;
|
|
}
|
|
Vector3 vector2 = a * (e.Float * num);
|
|
changeling.resetMoveForce();
|
|
changeling.setMoveForce(vector2, 0f, useRound: false);
|
|
changeling.setFlipByVector(vector2);
|
|
}
|
|
if (e.Data.Name == "fire")
|
|
{
|
|
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingBite>(changeling.mouthTransform, changeling.flipDirectionVector, null, changeling);
|
|
}
|
|
if (e.Data.Name == "finished")
|
|
{
|
|
_isEnd = true;
|
|
}
|
|
};
|
|
trackEntry.Complete += delegate
|
|
{
|
|
_isEnd = true;
|
|
};
|
|
}
|
|
else
|
|
{
|
|
_isEnd = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_isEnd = true;
|
|
}
|
|
_meleeState = MeleeState.MELEE;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override bool isEnd()
|
|
{
|
|
return _isEnd;
|
|
}
|
|
|
|
public override Type getNextState()
|
|
{
|
|
return typeof(FieStateMachineCommonIdle);
|
|
}
|
|
|
|
public override List<Type> getAllowedStateList()
|
|
{
|
|
return new List<Type>();
|
|
}
|
|
}
|
|
}
|