mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 14:17:59 +01:00
97 lines
2.5 KiB
C#
97 lines
2.5 KiB
C#
using Fie.Manager;
|
|
using Fie.Object;
|
|
using Fie.Utility;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace Fie.Enemies.HoovesRaces.Changeling
|
|
{
|
|
public class FieStateMachineChangelingArrival : FieStateMachineGameCharacterBase
|
|
{
|
|
private enum ArrivalState
|
|
{
|
|
ARRIVAL_START,
|
|
ARRIVING,
|
|
ARRIVAL_END
|
|
}
|
|
|
|
private const float POSITION_INITIALIZE_TIME = 0.75f;
|
|
|
|
private Tweener<TweenTypesInSine> positionTweener = new Tweener<TweenTypesInSine>();
|
|
|
|
private ArrivalState _arrivalState;
|
|
|
|
private bool _isEnd;
|
|
|
|
private FieEmitObjectChangelingForcesArrivalParticleEffect _arriveEffect;
|
|
|
|
public override void initialize(FieGameCharacter gameCharacter)
|
|
{
|
|
if (!(gameCharacter == null))
|
|
{
|
|
gameCharacter.isEnableCollider = false;
|
|
gameCharacter.isEnableGravity = true;
|
|
gameCharacter.isEnableAutoFlip = false;
|
|
gameCharacter.skeletonUtility.skeletonRenderer.meshRenderer.enabled = false;
|
|
}
|
|
}
|
|
|
|
public override void terminate(FieGameCharacter gameCharacter)
|
|
{
|
|
if (!(gameCharacter == null))
|
|
{
|
|
gameCharacter.isEnableCollider = true;
|
|
gameCharacter.isEnableGravity = true;
|
|
gameCharacter.isEnableAutoFlip = true;
|
|
gameCharacter.skeletonUtility.skeletonRenderer.meshRenderer.enabled = true;
|
|
if (_arriveEffect != null)
|
|
{
|
|
_arriveEffect.StopEffect();
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void updateState<T>(ref T gameCharacter)
|
|
{
|
|
if (!_isEnd && gameCharacter is FieChangeling)
|
|
{
|
|
FieChangeling fieChangeling = gameCharacter as FieChangeling;
|
|
if (!(fieChangeling == null))
|
|
{
|
|
switch (_arrivalState)
|
|
{
|
|
case ArrivalState.ARRIVAL_START:
|
|
_arrivalState = ArrivalState.ARRIVING;
|
|
fieChangeling.position += Vector3.up * 3f;
|
|
fieChangeling.groundState = FieObjectGroundState.Flying;
|
|
_arriveEffect = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingForcesArrivalParticleEffect>(fieChangeling.centerTransform, Vector3.zero, null);
|
|
break;
|
|
case ArrivalState.ARRIVING:
|
|
if (fieChangeling.groundState == FieObjectGroundState.Grounding)
|
|
{
|
|
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingForcesArrivalFireEffect>(fieChangeling.transform, Vector3.zero, null);
|
|
_isEnd = true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override bool isEnd()
|
|
{
|
|
return _isEnd;
|
|
}
|
|
|
|
public override Type getNextState()
|
|
{
|
|
return typeof(FieStateMachineCommonIdle);
|
|
}
|
|
|
|
public override List<Type> getAllowedStateList()
|
|
{
|
|
return new List<Type>();
|
|
}
|
|
}
|
|
}
|