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https://github.com/FriendshipIsEpic/FiE-Game.git
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60 lines
1.3 KiB
C#
60 lines
1.3 KiB
C#
using Fie.Object;
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using Fie.Ponies;
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using Fie.Ponies.Twilight;
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using UnityEngine;
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namespace Fie.AI
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{
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public class FieAITaskTwilightJump : FieAITaskBase
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{
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public const float JUMPING_MAXIMUM_TIME = 3f;
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public const float JUMPING_THRESHOLD_TIME = 0.3f;
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private float _lifeCount;
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private float _jumpCount;
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private bool _isJump;
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public override void Initialize(FieAITaskController manager)
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{
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_lifeCount = 0f;
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_jumpCount = 0f;
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_isJump = false;
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}
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public override bool Task(FieAITaskController manager)
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{
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if (manager.ownerCharacter.groundState == FieObjectGroundState.Flying)
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{
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return true;
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}
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_lifeCount += Time.deltaTime;
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if (_lifeCount >= 3f)
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{
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return true;
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}
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if (manager.ownerCharacter.detector.lockonTargetObject == null)
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{
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return true;
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}
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if (_isJump)
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{
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return true;
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}
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manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesJump>(Vector3.up, 1f, FieGameCharacter.StateMachineType.Base);
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FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
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if (!(currentStateMachine is FieStateMachineTwilightFlying))
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{
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return true;
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}
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_jumpCount += Time.deltaTime;
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if (_jumpCount > 0.3f)
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{
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_isJump = true;
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}
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return false;
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}
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}
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}
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