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https://github.com/FriendshipIsEpic/FiE-Game.git
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62 lines
1.4 KiB
C#
62 lines
1.4 KiB
C#
using Fie.Enemies.HoovesRaces.Flightling;
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using Fie.Object;
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using UnityEngine;
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namespace Fie.AI
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{
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public class FieAITaskFlightlingShot : FieAITaskBase
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{
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private enum ShotState
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{
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PREPARE,
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CONCENTRATE,
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DO
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}
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private const float CONCENTRATE_TIME = 1.5f;
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private float timeCount;
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private ShotState _state;
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public override void Initialize(FieAITaskController manager)
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{
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timeCount = 0f;
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_state = ShotState.PREPARE;
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}
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public override bool Task(FieAITaskController manager)
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{
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timeCount += Time.deltaTime;
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if (!(manager.ownerCharacter != null))
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{
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return true;
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}
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if (manager.ownerCharacter.groundState == FieObjectGroundState.Grounding)
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{
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return true;
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}
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if (manager.ownerCharacter.detector.lockonTargetObject == null)
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{
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return true;
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}
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switch (_state)
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{
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case ShotState.PREPARE:
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manager.ownerCharacter.RequestToChangeState<FieStateMachineFlightlingConcentration>(manager.ownerCharacter.flipDirectionVector, 0f, FieGameCharacter.StateMachineType.Base);
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_state = ShotState.CONCENTRATE;
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break;
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case ShotState.CONCENTRATE:
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if (timeCount >= 1.5f)
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{
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_state = ShotState.DO;
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}
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break;
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case ShotState.DO:
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manager.ownerCharacter.RequestToChangeState<FieStateMachineFlightlingShoot>(manager.ownerCharacter.flipDirectionVector, 0f, FieGameCharacter.StateMachineType.Base);
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return true;
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}
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return false;
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}
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}
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}
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