mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-25 06:58:00 +01:00
38 lines
No EOL
1 KiB
Text
38 lines
No EOL
1 KiB
Text
Shader "InfiniGRASS/Vertex Grass Spec Detailed" {
|
|
Properties {
|
|
_Diffuse ("Diffuse", 2D) = "white" {}
|
|
_Normal ("Normal", 2D) = "bump" {}
|
|
_Cutoff ("Alpha cutoff", Range(0, 1)) = 0.5
|
|
_BulgeScale ("Bulge Scale", Float) = 0.2
|
|
_BulgeShape ("Bulge Shape", Float) = 5
|
|
_BulgeScale_copy ("Bulge Scale_copy", Float) = 1.2
|
|
_WaveControl1 ("Waves", Vector) = (1,0.01,0.001,0)
|
|
_TimeControl1 ("Time", Vector) = (1,10,0.02,100)
|
|
_OceanCenter ("Ocean Center", Vector) = (0,0,0,0)
|
|
_RandYScale ("Vary Height Ammount", Float) = 1
|
|
_RippleScale ("Vary Height", Float) = 0
|
|
_InteractPos ("Interact Position", Vector) = (0,0,0,1)
|
|
_FadeThreshold ("Fade out Threshold", Float) = 100
|
|
_StopMotionThreshold ("Stop motion Threshold", Float) = 10
|
|
}
|
|
//DummyShaderTextExporter
|
|
SubShader{
|
|
Tags { "RenderType" = "Opaque" }
|
|
LOD 200
|
|
CGPROGRAM
|
|
#pragma surface surf Standard
|
|
#pragma target 3.0
|
|
|
|
struct Input
|
|
{
|
|
float2 uv_MainTex;
|
|
};
|
|
|
|
void surf(Input IN, inout SurfaceOutputStandard o)
|
|
{
|
|
o.Albedo = 1;
|
|
}
|
|
ENDCG
|
|
}
|
|
Fallback "Diffuse"
|
|
} |