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14 lines
349 B
C#
14 lines
349 B
C#
using UnityEngine;
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public class TwilightMagicSphereNormal : MonoBehaviour {
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private float angle;
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private void Start() {
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}
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private void Update() {
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angle = Mathf.Repeat(angle + 0.9f * Time.deltaTime, 1f);
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gameObject.GetComponent<Renderer>().material.SetTextureOffset("_BumpMap", new Vector2(0 - angle, 1));
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}
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}
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