mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 14:17:59 +01:00
158 lines
4.3 KiB
C#
158 lines
4.3 KiB
C#
using Fie.Ponies;
|
|
using Fie.Ponies.Twilight;
|
|
using ParticlePlayground;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
public class FieTwilightEffectManager : MonoBehaviour
|
|
{
|
|
private const float HOOF_EFFECT_EMIT_THRESHOLD = 0.6f;
|
|
|
|
public FieTwilight _twilight;
|
|
|
|
public Transform _hornBaseTransform;
|
|
|
|
public Transform _hornEntityTransform;
|
|
|
|
public PlaygroundParticlesC _teleportEffect;
|
|
|
|
public PlaygroundParticlesC _teleportEndEffect;
|
|
|
|
public PlaygroundParticlesC _baseShotConcentrationPkFx;
|
|
|
|
public PKFxFX _baseShotLv2ConcentrationPkFx;
|
|
|
|
public Light _hornLight;
|
|
|
|
public Transform _submeshTransform;
|
|
|
|
public Renderer _submeshRenderer;
|
|
|
|
public AudioSource _teleportSoundEffect;
|
|
|
|
private bool _nowWarpEffect;
|
|
|
|
private WorldObject _worldObject;
|
|
|
|
private GameObject _baseShotConcentrationGo;
|
|
|
|
private bool _isConcentratingBaseShot;
|
|
|
|
private int _chargingEffectCount;
|
|
|
|
private void Awake()
|
|
{
|
|
SceneManager.sceneLoaded += SceneManager_sceneLoaded;
|
|
}
|
|
|
|
private void SceneManager_sceneLoaded(Scene arg0, LoadSceneMode arg1)
|
|
{
|
|
if ((bool)_baseShotConcentrationPkFx)
|
|
{
|
|
_baseShotConcentrationPkFx.Start();
|
|
}
|
|
if ((bool)_teleportEffect)
|
|
{
|
|
_teleportEffect.Start();
|
|
}
|
|
if ((bool)_teleportEndEffect)
|
|
{
|
|
_teleportEndEffect.Start();
|
|
}
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
_worldObject = PlaygroundParticlesC.NewWorldObject(_submeshTransform);
|
|
_baseShotConcentrationGo = _baseShotConcentrationPkFx.gameObject;
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (_twilight.baseAttackChargedForce > 0.15f)
|
|
{
|
|
if (!_isConcentratingBaseShot)
|
|
{
|
|
_baseShotConcentrationPkFx.Emit(setEmission: true);
|
|
_isConcentratingBaseShot = true;
|
|
}
|
|
else
|
|
{
|
|
_baseShotConcentrationPkFx.scale = (float)(_twilight.chargedCount + 1);
|
|
}
|
|
}
|
|
if (_twilight.baseAttackChargedForce <= 0.15f && _isConcentratingBaseShot)
|
|
{
|
|
_baseShotConcentrationPkFx.Emit(setEmission: false);
|
|
_isConcentratingBaseShot = false;
|
|
}
|
|
if (_twilight.chargedCount != _chargingEffectCount)
|
|
{
|
|
if (_twilight.chargedCount == 2)
|
|
{
|
|
_baseShotLv2ConcentrationPkFx.StartEffect();
|
|
}
|
|
if (_chargingEffectCount == 2)
|
|
{
|
|
_baseShotLv2ConcentrationPkFx.StopEffect();
|
|
}
|
|
_chargingEffectCount = _twilight.chargedCount;
|
|
}
|
|
if (_twilight.getStateMachine().nowStateType() == typeof(FieStateMachinePoniesMove))
|
|
{
|
|
Vector3 velocity = _twilight.GetComponent<Rigidbody>().velocity;
|
|
velocity.Normalize();
|
|
float num = Mathf.Abs(velocity.x) * _twilight.externalInputForce;
|
|
}
|
|
if (_twilight.getStateMachine().nowStateType() == typeof(FieStateMachineTwilightTeleportation))
|
|
{
|
|
if (!_nowWarpEffect)
|
|
{
|
|
_teleportEndEffect.worldObject = null;
|
|
_teleportEndEffect.Emit(setEmission: false);
|
|
PlaygroundParticlesC.SetParticleTimeNow(_teleportEffect);
|
|
_teleportEffect.worldObject = _worldObject;
|
|
_teleportEffect.source = SOURCEC.WorldObject;
|
|
_teleportEffect.Emit(setEmission: true);
|
|
_twilight.submeshObject.enabled = false;
|
|
_nowWarpEffect = true;
|
|
_teleportSoundEffect.Play();
|
|
}
|
|
}
|
|
else if (_nowWarpEffect)
|
|
{
|
|
_teleportEffect.Emit(setEmission: false);
|
|
_twilight.submeshObject.enabled = true;
|
|
PlaygroundParticlesC.SetParticleTimeNow(_teleportEndEffect);
|
|
_teleportEndEffect.transform.position = _twilight.torsoTransform.position;
|
|
Vector3 position = _teleportEndEffect.transform.position;
|
|
float x = position.x + 0.3f;
|
|
Vector3 position2 = _teleportEndEffect.transform.position;
|
|
float y = position2.y + 0.3f;
|
|
Vector3 position3 = _teleportEndEffect.transform.position;
|
|
Vector3 randomPositionMin = new Vector3(x, y, position3.z + 0.1f);
|
|
Vector3 position4 = _teleportEndEffect.transform.position;
|
|
float x2 = position4.x - 0.3f;
|
|
Vector3 position5 = _teleportEndEffect.transform.position;
|
|
float y2 = position5.y - 0.3f;
|
|
Vector3 position6 = _teleportEndEffect.transform.position;
|
|
Vector3 randomPositionMax = new Vector3(x2, y2, position6.z - 0.1f);
|
|
_teleportEndEffect.Emit(100, randomPositionMin, randomPositionMax, Vector3.zero, Vector3.zero, default(Color32));
|
|
_nowWarpEffect = false;
|
|
}
|
|
}
|
|
|
|
private void LateUpdate()
|
|
{
|
|
_hornEntityTransform.position = _hornBaseTransform.position;
|
|
_baseShotConcentrationGo.transform.position = _twilight.hornTransform.position;
|
|
}
|
|
|
|
private void updateFireEffect()
|
|
{
|
|
}
|
|
|
|
private void deleteFireEffect()
|
|
{
|
|
}
|
|
}
|