mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 07:47:59 +01:00
43 lines
897 B
C#
43 lines
897 B
C#
using System.Collections.Generic;
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using UnityEngine;
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public abstract class FieInput : MonoBehaviour
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{
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protected delegate void updateCallback();
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private List<FieGameCharacter> _controllableCharacters;
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protected updateCallback callback;
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protected List<FieGameCharacter> controllableCharacters => _controllableCharacters;
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public void Awake()
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{
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FieGameCharacter[] array = Object.FindObjectsOfType(typeof(FieGameCharacter)) as FieGameCharacter[];
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_controllableCharacters = new List<FieGameCharacter>();
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if (array.Length > 0)
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{
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for (int i = 0; i < array.Length; i++)
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{
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if (array[i].intelligenceType == FieGameCharacter.IntelligenceType.Controllable)
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{
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_controllableCharacters.Add(array[i]);
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}
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}
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}
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}
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public void Update()
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{
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UpdateCallback();
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}
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private void UpdateCallback()
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{
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if (callback != null)
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{
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callback();
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callback = null;
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}
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}
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}
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