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15 lines
222 B
C#
15 lines
222 B
C#
using UnityEngine;
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public class FieAudioSourceAnimationEvent : MonoBehaviour
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{
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[SerializeField]
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private AudioSource _audioSource;
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public void Play()
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{
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if (_audioSource != null)
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{
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_audioSource.Play();
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}
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}
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}
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