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28 lines
488 B
C#
28 lines
488 B
C#
using UnityEngine;
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namespace Fie.Utility
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{
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public class FieUtilAutoAudioTimeScaler : MonoBehaviour
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{
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private float _defaultPitch = 1f;
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private AudioSource _audioSource;
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private void Awake()
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{
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_audioSource = base.gameObject.GetComponent<AudioSource>();
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if (_audioSource != null)
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{
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_defaultPitch = _audioSource.pitch;
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}
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}
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private void Update()
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{
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if (!(_audioSource == null))
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{
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_audioSource.pitch = _defaultPitch * Time.timeScale;
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}
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}
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}
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}
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