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31 lines
517 B
C#
31 lines
517 B
C#
using UnityEngine;
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namespace Fie.Utility
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{
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public class FieRandom
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{
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private static void InitRandomSeed()
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{
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if (PhotonNetwork.room != null)
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{
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Random.seed = (PhotonNetwork.room.name + PhotonNetwork.time.ToString()).GetHashCode();
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}
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else
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{
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Random.seed = (int)Time.time;
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}
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}
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public static int Range(int a, int b)
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{
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InitRandomSeed();
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return Random.Range(a, b);
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}
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public static float Range(float a, float b)
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{
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InitRandomSeed();
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return Random.Range(a, b);
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}
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}
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}
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