mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 22:27:58 +01:00
72 lines
1.7 KiB
C#
72 lines
1.7 KiB
C#
using Fie.Utility;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace Fie.UI
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{
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public class FieSkillTreeConfirmationUI : MonoBehaviour
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{
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public FieUIConstant2DText costText;
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public Button okButton;
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public Button cancelButton;
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public RectTransform rectTransform;
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private Tweener<TweenTypesOutSine> _transitionTweener = new Tweener<TweenTypesOutSine>();
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private Coroutine _transitionCoroutine;
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private float _currentRate;
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private IEnumerator ShowCoroutine(float targetRate)
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{
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okButton.interactable = false;
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cancelButton.interactable = false;
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_transitionTweener.InitTweener(0.1f, _currentRate, targetRate);
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if (!_transitionTweener.IsEnd())
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{
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_currentRate = _transitionTweener.UpdateParameterFloat(Time.deltaTime);
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rectTransform.localScale = new Vector3(1f, _currentRate, 1f);
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yield return (object)null;
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/*Error: Unable to find new state assignment for yield return*/;
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}
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rectTransform.localScale = new Vector3(1f, targetRate, 1f);
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if (targetRate >= 1f)
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{
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okButton.interactable = true;
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cancelButton.interactable = true;
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EventSystem.current.SetSelectedGameObject(okButton.gameObject);
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}
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}
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public void Initialize()
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{
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_currentRate = 0f;
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rectTransform.localScale = new Vector3(1f, 0f, 1f);
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okButton.interactable = false;
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cancelButton.interactable = false;
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}
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public void Hide()
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{
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if (_transitionCoroutine != null)
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{
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StopCoroutine(_transitionCoroutine);
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}
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_transitionCoroutine = StartCoroutine(ShowCoroutine(0f));
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}
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public void Show()
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{
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if (_transitionCoroutine != null)
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{
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StopCoroutine(_transitionCoroutine);
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}
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_transitionCoroutine = StartCoroutine(ShowCoroutine(1f));
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}
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}
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}
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