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23 lines
460 B
C#
23 lines
460 B
C#
using Fie.Manager;
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using UnityEngine;
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namespace Fie.UI
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{
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public class FieLobbyCanvasGUICameraCapture : MonoBehaviour
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{
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private Canvas selfCanvas;
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private void Start()
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{
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selfCanvas = base.gameObject.GetComponent<Canvas>();
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}
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private void Update()
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{
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if (!(selfCanvas == null) && !(FieManagerBehaviour<FieGUIManager>.I.uiCamera == null))
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{
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selfCanvas.worldCamera = FieManagerBehaviour<FieGUIManager>.I.uiCamera.camera;
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}
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}
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}
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}
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