FiE-Game/Assets/Scripts/Fie/UI/FieGameUIGainedScore.cs

53 lines
1.5 KiB
C#

using Fie.Object;
using Fie.Utility;
using GameDataEditor;
using TMPro;
using UnityEngine;
namespace Fie.UI
{
[FiePrefabInfo("Prefabs/UI/GainedScore/FieGainedScoreUI")]
public class FieGameUIGainedScore : FieEmittableObjectBase
{
[SerializeField]
private float MOVING_SPEED_PAR_SEC = 0.25f;
[SerializeField]
private TextMeshPro _textMesh;
private const float duration = 5f;
private Tweener<TweenTypesLinear> _alphaTweener = new Tweener<TweenTypesLinear>();
public override void awakeEmitObject()
{
destoryEmitObject(5f);
_alphaTweener.InitTweener(5f, 1f, 0f);
}
public void SetScore(int score, bool isDefeater)
{
string empty = string.Empty;
empty = ((!isDefeater) ? FieLocalizeUtility.GetConstantText(GDEItemKeys.ConstantTextList_GAINED_SCORE_ASSIST) : FieLocalizeUtility.GetConstantText(GDEItemKeys.ConstantTextList_GAINED_SCORE_DEFEAT));
empty = empty.Replace("___Value1___", score.ToString());
_textMesh.text = empty;
}
private void Update()
{
Transform transform = base.transform;
Vector3 position = base.transform.position;
float x = position.x;
Vector3 position2 = base.transform.position;
float y = position2.y + MOVING_SPEED_PAR_SEC * Time.deltaTime;
Vector3 position3 = base.transform.position;
transform.position = new Vector3(x, y, position3.z);
if (!_alphaTweener.IsEnd())
{
float num = _alphaTweener.UpdateParameterFloat(Time.deltaTime);
_textMesh.color = new Color(1f, 1f, 1f, 1f * num);
}
base.transform.rotation = Quaternion.identity;
}
}
}