mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 15:57:59 +01:00
134 lines
3.2 KiB
C#
134 lines
3.2 KiB
C#
using Fie.Manager;
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using Fie.Object;
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using Fie.Utility;
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using Spine;
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using Spine.Unity;
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using System;
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using System.Collections;
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using UnityEngine;
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namespace Fie.UI
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{
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[RequireComponent(typeof(SkeletonAnimation))]
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public class FieGameUIFriendshipGauge : FieGameUIBase
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{
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public enum FriendshipGaugeAnimationTrack
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{
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COLOR_AND_ALPHA,
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GAUGE
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}
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public FieGUIManager.FieUILayer currentLayer = FieGUIManager.FieUILayer.DEFAULT;
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protected const float GAUGE_ANIMATION_DURATION = 0.2f;
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protected const string GAUGE_ANIMATION = "gauge_animation";
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protected const string GAUGE_ANIMATION_OFF = "off";
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protected const string GAUGE_ANIMATION_ON = "on";
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protected SkeletonAnimation _skeletonAnimation;
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protected FieSkeletonAnimationController _animationManager;
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private float _currentFriendship;
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private float _maxFriendship;
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private float _animationFriendship;
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private bool _isEnd;
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private Tweener<TweenTypesOutSine> _gaugeTweener = new Tweener<TweenTypesOutSine>();
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private TrackEntry _gaugeAnimationEntry;
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protected void Awake()
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{
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_skeletonAnimation = GetComponent<SkeletonAnimation>();
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if (_skeletonAnimation == null)
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{
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throw new Exception("this component require SkeletonAnimation. but didn't.");
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}
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}
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protected void OnEnable()
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{
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Initialize();
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}
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private IEnumerator endAnimation()
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{
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yield return (object)new WaitForSeconds(0.2f);
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/*Error: Unable to find new state assignment for yield return*/;
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}
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protected void LateUpdate()
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{
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_animationFriendship = _gaugeTweener.UpdateParameterFloat(Time.deltaTime);
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if (!_gaugeTweener.IsEnd())
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{
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updateGaugeState(_gaugeAnimationEntry);
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}
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if (!(base.uiCamera == null))
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{
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if (base.ownerCharacter == null)
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{
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if (!_isEnd)
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{
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Terminate();
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_isEnd = true;
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}
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}
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else if (base.ownerCharacter.friendshipStats.friendship != _currentFriendship)
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{
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_currentFriendship = base.ownerCharacter.friendshipStats.friendship;
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_gaugeTweener.InitTweener(0.2f, _animationFriendship, _currentFriendship);
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}
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}
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}
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public override void Initialize()
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{
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if (!(base.ownerCharacter == null))
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{
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TrackEntry trackEntry = _skeletonAnimation.state.SetAnimation(0, "on", loop: true);
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if (trackEntry != null)
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{
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trackEntry.timeScale = 1f;
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}
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_maxFriendship = base.ownerCharacter.friendshipStats.getMaxFriendship();
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_animationFriendship = (_currentFriendship = base.ownerCharacter.friendshipStats.friendship);
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_gaugeTweener.InitTweener(0.2f, _currentFriendship, _currentFriendship);
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initGaugeAnimation();
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updateGaugeState(_gaugeAnimationEntry);
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_isEnd = false;
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}
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}
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private void initGaugeAnimation()
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{
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_gaugeAnimationEntry = _skeletonAnimation.state.SetAnimation(1, "gauge_animation", loop: false);
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}
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public override void Terminate()
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{
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if (base.gameObject.activeSelf)
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{
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StartCoroutine(endAnimation());
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}
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}
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private void updateGaugeState(TrackEntry entry)
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{
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if (entry != null)
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{
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float num = _animationFriendship / _maxFriendship;
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float num2 = entry.endTime - 0.024f;
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entry.Time = Mathf.Max(Mathf.Min(num * num2, num2), 0f);
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entry.TimeScale = 0f;
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}
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}
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}
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}
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