mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 15:57:59 +01:00
90 lines
2.3 KiB
C#
90 lines
2.3 KiB
C#
using Fie.Manager;
|
|
using GameDataEditor;
|
|
using System.Collections;
|
|
using UnityEngine;
|
|
|
|
namespace Fie.UI
|
|
{
|
|
public class FieGameUIDialogCaptionManager : FieGameUIComponentManagerBase
|
|
{
|
|
private const float DIALOG_CLEAR_DELAY = 1.25f;
|
|
|
|
private const string DEFAULT_TEXT_USERNAME_SIGNATURE = "%USERNAME%";
|
|
|
|
private const string DEFAULT_TEXT_ENTITY_SIGNATURE = "%ENTITY%";
|
|
|
|
private const string DEFAULT_TEXT_FORMAT = "%USERNAME% : %ENTITY%";
|
|
|
|
private FieGameUIDialogCaption _dialogCaption;
|
|
|
|
private Coroutine dialogClearTask;
|
|
|
|
private IEnumerator DialogClaerTask(float delay)
|
|
{
|
|
if (!(_dialogCaption == null))
|
|
{
|
|
yield return (object)new WaitForSeconds(delay);
|
|
/*Error: Unable to find new state assignment for yield return*/;
|
|
}
|
|
}
|
|
|
|
public override void StartUp()
|
|
{
|
|
if (_dialogCaption == null)
|
|
{
|
|
_dialogCaption = FieManagerBehaviour<FieGUIManager>.I.CreateGui<FieGameUIDialogCaption>(null);
|
|
_dialogCaption.uiCamera = FieManagerBehaviour<FieGUIManager>.I.uiCamera;
|
|
FieManagerBehaviour<FieDialogManager>.I.dialogStartEvent += DialogChangedCallback;
|
|
FieManagerBehaviour<FieDialogManager>.I.dialogEndEvent += DialogEndCallback;
|
|
}
|
|
}
|
|
|
|
private void DialogChangedCallback(FieGameCharacter actor, GDEWordScriptsListData dialogData)
|
|
{
|
|
if (!(_dialogCaption == null))
|
|
{
|
|
if (dialogClearTask != null)
|
|
{
|
|
StopCoroutine(dialogClearTask);
|
|
}
|
|
string text = "%USERNAME% : %ENTITY%";
|
|
if (!(actor == null))
|
|
{
|
|
text = ((actor.ownerUser != null) ? text.Replace("%USERNAME%", actor.ownerUser.userName) : text.Replace("%USERNAME%", actor.getDefaultName()));
|
|
text = text.Replace("%ENTITY%", FieLocalizeUtility.GetWordScriptText(dialogData.Key));
|
|
_dialogCaption.SetText(text);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void DialogEndCallback(FieGameCharacter actor, GDEWordScriptsListData dialogData)
|
|
{
|
|
if (this != null && base.gameObject != null)
|
|
{
|
|
if (dialogClearTask != null)
|
|
{
|
|
StopCoroutine(dialogClearTask);
|
|
}
|
|
dialogClearTask = StartCoroutine(DialogClaerTask(1.25f));
|
|
}
|
|
}
|
|
|
|
public void Relocate()
|
|
{
|
|
}
|
|
|
|
public override void setComponentManagerOwner(FieGameCharacter owner)
|
|
{
|
|
}
|
|
|
|
public void SetText(string text)
|
|
{
|
|
_dialogCaption.SetText(text);
|
|
}
|
|
|
|
public void ClearText()
|
|
{
|
|
_dialogCaption.ClearText();
|
|
}
|
|
}
|
|
}
|