mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 22:27:58 +01:00
231 lines
6 KiB
C#
231 lines
6 KiB
C#
using UnityEngine;
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namespace Fie.Title
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{
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public class FieTitleCameraOrbit : MonoBehaviour
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{
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public GameObject target;
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public Transform targetFocus;
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public float distance = 1f;
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[Range(0.1f, 4f)]
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public float ZoomWheelSpeed = 4f;
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public float minDistance = 0.5f;
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public float maxDistance = 10f;
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public float xSpeed = 250f;
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public float ySpeed = 120f;
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public float xObjSpeed = 250f;
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public float yObjSpeed = 120f;
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public float yMinLimit = -20f;
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public float yMaxLimit = 80f;
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private float x;
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private float y;
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private float normal_angle;
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private float cur_distance;
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private float cur_xSpeed;
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private float cur_ySpeed;
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private float req_xSpeed;
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private float req_ySpeed;
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private float cur_ObjxSpeed;
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private float cur_ObjySpeed;
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private float req_ObjxSpeed;
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private float req_ObjySpeed;
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private bool DraggingObject;
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private bool lastLMBState;
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private Collider[] surfaceColliders;
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private float bounds_MaxSize = 20f;
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[HideInInspector]
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public bool disableSteering;
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private void Start()
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{
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Vector3 eulerAngles = base.transform.eulerAngles;
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x = eulerAngles.y;
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y = eulerAngles.x;
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Reset();
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}
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public void DisableSteering(bool state)
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{
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disableSteering = state;
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}
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public void Reset()
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{
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lastLMBState = Input.GetMouseButton(0);
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disableSteering = false;
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cur_distance = distance;
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cur_xSpeed = 0f;
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cur_ySpeed = 0f;
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req_xSpeed = 0f;
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req_ySpeed = 0f;
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surfaceColliders = null;
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cur_ObjxSpeed = 0f;
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cur_ObjySpeed = 0f;
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req_ObjxSpeed = 0f;
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req_ObjySpeed = 0f;
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if ((bool)target)
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{
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Renderer[] componentsInChildren = target.GetComponentsInChildren<Renderer>();
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Bounds bounds = default(Bounds);
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bool flag = false;
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Renderer[] array = componentsInChildren;
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foreach (Renderer renderer in array)
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{
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if (!flag)
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{
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flag = true;
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bounds = renderer.bounds;
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}
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else
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{
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bounds.Encapsulate(renderer.bounds);
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}
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}
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Vector3 size = bounds.size;
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float num = (!(size.x > size.y)) ? size.y : size.x;
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num = (bounds_MaxSize = ((!(size.z > num)) ? num : size.z));
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cur_distance += bounds_MaxSize * 1.2f;
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surfaceColliders = target.GetComponentsInChildren<Collider>();
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}
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}
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private void LateUpdate()
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{
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if ((bool)target && (bool)targetFocus)
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{
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if (!lastLMBState && Input.GetMouseButton(0))
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{
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DraggingObject = false;
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if (surfaceColliders != null)
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{
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RaycastHit hitInfo = default(RaycastHit);
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Ray ray = UnityEngine.Camera.main.ScreenPointToRay(Input.mousePosition);
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Collider[] array = surfaceColliders;
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foreach (Collider collider in array)
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{
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if (collider.Raycast(ray, out hitInfo, float.PositiveInfinity))
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{
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DraggingObject = true;
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break;
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}
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}
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}
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}
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else if (lastLMBState && !Input.GetMouseButton(0))
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{
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DraggingObject = false;
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}
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lastLMBState = Input.GetMouseButton(0);
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if (DraggingObject)
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{
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if (Input.GetMouseButton(0) && !disableSteering)
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{
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req_ObjxSpeed += (Input.GetAxis("Mouse X") * xObjSpeed * 0.02f - req_ObjxSpeed) * Time.deltaTime * 10f;
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req_ObjySpeed += (Input.GetAxis("Mouse Y") * yObjSpeed * 0.02f - req_ObjySpeed) * Time.deltaTime * 10f;
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}
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else
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{
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req_ObjxSpeed += (0f - req_ObjxSpeed) * Time.deltaTime * 4f;
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req_ObjySpeed += (0f - req_ObjySpeed) * Time.deltaTime * 4f;
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}
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req_xSpeed += (0f - req_xSpeed) * Time.deltaTime * 4f;
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req_ySpeed += (0f - req_ySpeed) * Time.deltaTime * 4f;
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}
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else
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{
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if (Input.GetMouseButton(0) && !disableSteering)
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{
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req_xSpeed += (Input.GetAxis("Mouse X") * xSpeed * 0.02f - req_xSpeed) * Time.deltaTime * 10f;
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req_ySpeed += (Input.GetAxis("Mouse Y") * ySpeed * 0.02f - req_ySpeed) * Time.deltaTime * 10f;
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}
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else
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{
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req_xSpeed += (0f - req_xSpeed) * Time.deltaTime * 4f;
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req_ySpeed += (0f - req_ySpeed) * Time.deltaTime * 4f;
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}
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req_ObjxSpeed += (0f - req_ObjxSpeed) * Time.deltaTime * 4f;
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req_ObjySpeed += (0f - req_ObjySpeed) * Time.deltaTime * 4f;
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}
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distance -= Input.GetAxis("Mouse ScrollWheel") * ZoomWheelSpeed;
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distance = Mathf.Clamp(distance, minDistance, maxDistance);
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cur_ObjxSpeed += (req_ObjxSpeed - cur_ObjxSpeed) * Time.deltaTime * 20f;
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cur_ObjySpeed += (req_ObjySpeed - cur_ObjySpeed) * Time.deltaTime * 20f;
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target.transform.RotateAround(targetFocus.position, Vector3.Cross(targetFocus.position - base.transform.position, base.transform.right), 0f - cur_ObjxSpeed);
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target.transform.RotateAround(targetFocus.position, Vector3.Cross(targetFocus.position - base.transform.position, base.transform.up), 0f - cur_ObjySpeed);
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cur_xSpeed += (req_xSpeed - cur_xSpeed) * Time.deltaTime * 20f;
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cur_ySpeed += (req_ySpeed - cur_ySpeed) * Time.deltaTime * 20f;
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x += cur_xSpeed;
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y -= cur_ySpeed;
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y = ClampAngle(y, yMinLimit + normal_angle, yMaxLimit + normal_angle);
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if (surfaceColliders != null)
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{
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RaycastHit hitInfo2 = default(RaycastHit);
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Vector3 vector = Vector3.Normalize(targetFocus.position - base.transform.position);
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float num = 0.01f;
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bool flag = false;
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Collider[] array2 = surfaceColliders;
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foreach (Collider collider2 in array2)
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{
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if (collider2.Raycast(new Ray(base.transform.position - vector * bounds_MaxSize, vector), out hitInfo2, float.PositiveInfinity))
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{
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num = Mathf.Max(Vector3.Distance(hitInfo2.point, targetFocus.position) + distance, num);
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flag = true;
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}
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}
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if (flag)
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{
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cur_distance += (num - cur_distance) * Time.deltaTime * 4f;
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}
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}
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Quaternion rotation = Quaternion.Euler(y, x, 0f);
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base.transform.rotation = rotation;
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}
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}
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private static float ClampAngle(float angle, float min, float max)
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{
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if (angle < -360f)
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{
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angle += 360f;
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}
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if (angle > 360f)
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{
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angle -= 360f;
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}
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return Mathf.Clamp(angle, min, max);
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}
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public void set_normal_angle(float a)
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{
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normal_angle = a;
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}
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}
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}
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