mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-02 09:47:59 +01:00
100 lines
2.8 KiB
C#
100 lines
2.8 KiB
C#
using Fie.Manager;
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using Fie.Object;
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using GameDataEditor;
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using ParticlePlayground;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.Ponies.RisingSun
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{
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[FiePrefabInfo("Prefabs/RisingSun/Power/RisingSunSummonArrow")]
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public class FieEmitObjectRisingSunSummonArrow : FieEmittableObjectBase
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{
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[SerializeField]
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private float SummonArrowDuration = 1.5f;
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[SerializeField]
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private float SummonArrowEmitDuration = 1f;
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[SerializeField]
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private int SummonArrowEmitNum = 10;
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[SerializeField]
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private float SummonArrowEmitInterval = 0.1f;
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[SerializeField]
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private FieDetector _emitPointDetector;
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[SerializeField]
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private List<PlaygroundParticlesC> _childParticles = new List<PlaygroundParticlesC>();
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private float _lifeTimeCount;
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private float _emitTimeCount;
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private float _emitInterval;
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private int _emitCount;
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private bool _isEndUpdate;
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private bool _isEndEmit;
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public override void awakeEmitObject()
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{
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_childParticles.ForEach(delegate(PlaygroundParticlesC particle)
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{
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particle.Emit(setEmission: true);
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});
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_emitPointDetector.Initialize();
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_emitTimeCount = SummonArrowEmitInterval;
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}
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public void Update()
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{
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if (!_isEndUpdate)
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{
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_lifeTimeCount += Time.deltaTime;
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_emitTimeCount += Time.deltaTime;
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if (_emitTimeCount >= SummonArrowEmitInterval && _emitCount < SummonArrowEmitNum)
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{
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FieManagerBehaviour<FieActivityManager>.I.RequestLobbyOnlyActivity(base.ownerCharacter, FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_TITLE_RISING_SUN_ABILITY_2), FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_NOTE_RISING_SUN_ABILITY_2));
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emitChild();
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_emitTimeCount = 0f;
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}
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if (_lifeTimeCount > SummonArrowEmitDuration && !_isEndEmit)
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{
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_childParticles.ForEach(delegate(PlaygroundParticlesC particle)
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{
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particle.Emit(setEmission: false);
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});
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_isEndEmit = true;
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}
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if (_lifeTimeCount >= SummonArrowDuration)
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{
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destoryEmitObject();
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}
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}
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}
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private void emitChild()
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{
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Transform transform = null;
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Vector3 directionalVec = base.directionalVec;
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if (_emitPointDetector != null)
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{
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transform = _emitPointDetector.getRandomEnemyTransform(isCenter: true);
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if (transform != null)
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{
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directionalVec = Quaternion.LookRotation(transform.position - base.transform.position) * Vector3.forward;
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}
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}
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FieEmitObjectRisingSunSummonArrowChild fieEmitObjectRisingSunSummonArrowChild = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectRisingSunSummonArrowChild>(base.transform, directionalVec, transform, base.ownerCharacter);
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if (fieEmitObjectRisingSunSummonArrowChild != null)
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{
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fieEmitObjectRisingSunSummonArrowChild.childId = _emitCount;
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}
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_emitCount++;
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}
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}
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}
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