FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.RisingSun/FieEmitObjectRisingSunSummonArrow.cs

100 lines
2.8 KiB
C#

using Fie.Manager;
using Fie.Object;
using GameDataEditor;
using ParticlePlayground;
using System.Collections.Generic;
using UnityEngine;
namespace Fie.Ponies.RisingSun
{
[FiePrefabInfo("Prefabs/RisingSun/Power/RisingSunSummonArrow")]
public class FieEmitObjectRisingSunSummonArrow : FieEmittableObjectBase
{
[SerializeField]
private float SummonArrowDuration = 1.5f;
[SerializeField]
private float SummonArrowEmitDuration = 1f;
[SerializeField]
private int SummonArrowEmitNum = 10;
[SerializeField]
private float SummonArrowEmitInterval = 0.1f;
[SerializeField]
private FieDetector _emitPointDetector;
[SerializeField]
private List<PlaygroundParticlesC> _childParticles = new List<PlaygroundParticlesC>();
private float _lifeTimeCount;
private float _emitTimeCount;
private float _emitInterval;
private int _emitCount;
private bool _isEndUpdate;
private bool _isEndEmit;
public override void awakeEmitObject()
{
_childParticles.ForEach(delegate(PlaygroundParticlesC particle)
{
particle.Emit(setEmission: true);
});
_emitPointDetector.Initialize();
_emitTimeCount = SummonArrowEmitInterval;
}
public void Update()
{
if (!_isEndUpdate)
{
_lifeTimeCount += Time.deltaTime;
_emitTimeCount += Time.deltaTime;
if (_emitTimeCount >= SummonArrowEmitInterval && _emitCount < SummonArrowEmitNum)
{
FieManagerBehaviour<FieActivityManager>.I.RequestLobbyOnlyActivity(base.ownerCharacter, FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_TITLE_RISING_SUN_ABILITY_2), FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_NOTE_RISING_SUN_ABILITY_2));
emitChild();
_emitTimeCount = 0f;
}
if (_lifeTimeCount > SummonArrowEmitDuration && !_isEndEmit)
{
_childParticles.ForEach(delegate(PlaygroundParticlesC particle)
{
particle.Emit(setEmission: false);
});
_isEndEmit = true;
}
if (_lifeTimeCount >= SummonArrowDuration)
{
destoryEmitObject();
}
}
}
private void emitChild()
{
Transform transform = null;
Vector3 directionalVec = base.directionalVec;
if (_emitPointDetector != null)
{
transform = _emitPointDetector.getRandomEnemyTransform(isCenter: true);
if (transform != null)
{
directionalVec = Quaternion.LookRotation(transform.position - base.transform.position) * Vector3.forward;
}
}
FieEmitObjectRisingSunSummonArrowChild fieEmitObjectRisingSunSummonArrowChild = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectRisingSunSummonArrowChild>(base.transform, directionalVec, transform, base.ownerCharacter);
if (fieEmitObjectRisingSunSummonArrowChild != null)
{
fieEmitObjectRisingSunSummonArrowChild.childId = _emitCount;
}
_emitCount++;
}
}
}