FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.Applejack/FieStateMachineApplejackStompAction.cs

137 lines
3.6 KiB
C#

using Fie.Manager;
using Fie.Object;
using GameDataEditor;
using Spine;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Fie.Ponies.Applejack
{
public class FieStateMachineApplejackStompAction : FieStateMachineGameCharacterBase
{
private enum FireState
{
STOMP_ACTION_START,
STOMP_ACTION_STOMPED,
STOMP_ACTION_END
}
private Type _nextState = typeof(FieStateMachineCommonIdle);
private FireState _fireState;
private bool _isEnd;
private float _endTime = 3.40282347E+38f;
private bool _isFinished;
public override void updateState<T>(ref T gameCharacter)
{
if (!_isEnd && gameCharacter is FieApplejack)
{
FieApplejack applejack = gameCharacter as FieApplejack;
switch (_fireState)
{
case FireState.STOMP_ACTION_START:
{
TrackEntry trackEntry2 = applejack.animationManager.SetAnimation(39, isLoop: false, isForceSet: true);
applejack.setMoveForce(Vector3.up * 2f, 1f, useRound: false);
if (trackEntry2 != null)
{
trackEntry2.Complete += delegate
{
applejack.isEnableGravity = true;
applejack.setGravityRate(3f);
};
}
else
{
_isEnd = true;
}
GDESkillTreeData skill = applejack.GetSkill(FieConstValues.FieSkill.HONESTY_STOMP_LV3_2);
if (skill != null)
{
applejack.isEnableCollider = false;
}
applejack.SetDialog(FieMasterData<GDEWordScriptTriggerTypeData>.I.GetMasterData(GDEItemKeys.WordScriptTriggerType_WS_TRIGGER_TYPE_USED_ABILITY));
_fireState = FireState.STOMP_ACTION_STOMPED;
break;
}
case FireState.STOMP_ACTION_STOMPED:
if (applejack.groundState == FieObjectGroundState.Grounding)
{
TrackEntry trackEntry = applejack.animationManager.SetAnimation(4, isLoop: false, isForceSet: true);
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectApplejackStomp>(applejack.transform, Vector3.zero, null, applejack);
FieManagerBehaviour<FieGameCameraManager>.I.gameCamera.setWiggler(0.4f, 10, new Vector3(0.05f, 0.3f));
if (trackEntry != null)
{
trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
{
if (e.Data.Name == "finished")
{
_isEnd = true;
}
};
}
applejack.isEnableCollider = true;
applejack.abilitiesContainer.SetCooldown<FieStateMachineApplejackStomp>(7f);
_fireState = FireState.STOMP_ACTION_END;
}
break;
}
}
}
public override void initialize(FieGameCharacter gameCharacter)
{
FieApplejack fieApplejack = gameCharacter as FieApplejack;
if (!(fieApplejack == null))
{
fieApplejack.isEnableGravity = false;
fieApplejack.isEnableAutoFlip = false;
fieApplejack.isEnableHeadTracking = false;
}
}
public override void terminate(FieGameCharacter gameCharacter)
{
FieApplejack fieApplejack = gameCharacter as FieApplejack;
if (!(fieApplejack == null))
{
fieApplejack.isEnableCollider = true;
fieApplejack.isEnableGravity = true;
fieApplejack.setGravityRate(1f);
fieApplejack.isEnableAutoFlip = true;
fieApplejack.isEnableHeadTracking = true;
}
}
public override List<Type> getAllowedStateList()
{
List<Type> list = new List<Type>();
if (_isFinished)
{
list.Add(typeof(FieStateMachineApplejackFirePunch));
list.Add(typeof(FieStateMachineApplejackEvasion));
}
return list;
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return _nextState;
}
public override bool isFinished()
{
return _isFinished;
}
}
}