FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.Applejack/FieStateMachineApplejackFlying.cs

82 lines
2.2 KiB
C#

using Fie.Object;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Fie.Ponies.Applejack
{
public class FieStateMachineApplejackFlying : FieStateMachineGameCharacterBase
{
private const float FLYING_MOVE_FORCE_ROUND = 0.5f;
private bool _isEnd;
private Type _nextState = typeof(FieStateMachineCommonIdle);
public override void updateState<T>(ref T gameCharacter)
{
if (gameCharacter is FieApplejack)
{
FieApplejack fieApplejack = gameCharacter as FieApplejack;
Vector3 externalInputVector = fieApplejack.externalInputVector;
float externalInputForce = fieApplejack.externalInputForce;
externalInputVector.y = (externalInputVector.z = 0f);
if (fieApplejack.animationManager.IsEndAnimation(0))
{
fieApplejack.animationManager.SetAnimation(20, isLoop: true);
}
if (fieApplejack.groundState == FieObjectGroundState.Grounding)
{
_nextState = typeof(FieStateMachinePoniesLanding);
_isEnd = true;
}
else
{
gameCharacter.addMoveForce(externalInputVector * (fieApplejack.getDefaultMoveSpeed() * fieApplejack.externalInputForce) * 0.5f, 0.4f);
fieApplejack.physicalForce.SetPhysicalForce(gameCharacter.getNowMoveForce() * -1f, 1500f);
}
}
}
public override void initialize(FieGameCharacter gameCharacter)
{
if (!(gameCharacter == null))
{
gameCharacter.setGravityRate(1f);
gameCharacter.isEnableGravity = true;
gameCharacter.isEnableAutoFlip = true;
}
}
public override void terminate(FieGameCharacter gameCharacter)
{
if (!(gameCharacter == null))
{
gameCharacter.setGravityRate(1f);
gameCharacter.isEnableGravity = true;
gameCharacter.isEnableAutoFlip = true;
}
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return _nextState;
}
public override List<Type> getAllowedStateList()
{
List<Type> list = new List<Type>();
list.Add(typeof(FieStateMachineApplejackFireAir));
list.Add(typeof(FieStateMachineApplejackFireRope));
list.Add(typeof(FieStateMachineApplejackRopeActionAir));
list.Add(typeof(FieStateMachineApplejackYeehawActionMidAir));
list.Add(typeof(FieStateMachineApplejackStompAction));
return list;
}
}
}