mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 15:57:59 +01:00
153 lines
3.7 KiB
C#
153 lines
3.7 KiB
C#
using Fie.Manager;
|
|
using Fie.Object;
|
|
using Spine;
|
|
using System;
|
|
using UnityEngine;
|
|
|
|
namespace Fie.Ponies.Applejack
|
|
{
|
|
public class FieStateMachineApplejackFireAir : FieStateMachineGameCharacterBase
|
|
{
|
|
private enum FireState
|
|
{
|
|
AIR_KICK_START,
|
|
AIR_KICKING
|
|
}
|
|
|
|
private const float KICK_DELAY = 0.75f;
|
|
|
|
private const float GROUND_FORCE_TIME = 1.5f;
|
|
|
|
private const float GROUND_FORCE = 15f;
|
|
|
|
private const float AIR_ATTACK_PAST_TIME = 0.3f;
|
|
|
|
private const float AIR_ATTACK_FLYING_FORCE = 8f;
|
|
|
|
private const float AIR_ATTACK_HORMING_FORCE = 2f;
|
|
|
|
private const float AIR_ATTACK_HORMING_DISTANCE = 15f;
|
|
|
|
private Type _nextState = typeof(FieStateMachineApplejackFlying);
|
|
|
|
private FireState _fireState;
|
|
|
|
private bool _isEnd;
|
|
|
|
private float _endTime = 3.40282347E+38f;
|
|
|
|
private float _timeCount;
|
|
|
|
private bool _isSetEndAnim;
|
|
|
|
private bool _isFinished;
|
|
|
|
public override void updateState<T>(ref T gameCharacter)
|
|
{
|
|
if (gameCharacter is FieApplejack)
|
|
{
|
|
_timeCount += Time.deltaTime;
|
|
FieApplejack applejack = gameCharacter as FieApplejack;
|
|
switch (_fireState)
|
|
{
|
|
case FireState.AIR_KICK_START:
|
|
if (applejack.groundState == FieObjectGroundState.Flying)
|
|
{
|
|
applejack.isEnableGravity = false;
|
|
int animationId = 27;
|
|
if (applejack.isHeavyKickMode)
|
|
{
|
|
animationId = 28;
|
|
}
|
|
TrackEntry trackEntry = applejack.animationManager.SetAnimation(animationId, isLoop: false, isForceSet: true);
|
|
if (trackEntry != null)
|
|
{
|
|
trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
|
|
{
|
|
if (e.Data.Name == "fire")
|
|
{
|
|
applejack.isEnableGravity = true;
|
|
Vector3 a = applejack.externalInputVector * 0.5f;
|
|
a += Vector3.up + applejack.flipDirectionVector * 0.1f;
|
|
a.Normalize();
|
|
a *= 8f;
|
|
applejack.adjustMoveForce(0.5f);
|
|
applejack.setMoveForce(a, 0.3f);
|
|
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectApplejackAirKick>(applejack.leftBackHoofTransform, Vector3.zero, null, applejack);
|
|
applejack.CalcBatteCicleSkill();
|
|
applejack.isEnableCollider = false;
|
|
}
|
|
else if (e.Data.Name == "finished")
|
|
{
|
|
applejack.isEnableGravity = true;
|
|
applejack.isEnableCollider = true;
|
|
_isEnd = true;
|
|
}
|
|
};
|
|
_endTime = trackEntry.endTime;
|
|
}
|
|
else
|
|
{
|
|
_endTime = 0f;
|
|
}
|
|
_fireState = FireState.AIR_KICKING;
|
|
}
|
|
else
|
|
{
|
|
_isEnd = true;
|
|
}
|
|
break;
|
|
}
|
|
Vector3 externalInputVector = applejack.externalInputVector;
|
|
float externalInputForce = applejack.externalInputForce;
|
|
externalInputVector.y = (externalInputVector.z = 0f);
|
|
if (_timeCount > _endTime)
|
|
{
|
|
applejack.isEnableGravity = true;
|
|
_isEnd = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void initialize(FieGameCharacter gameCharacter)
|
|
{
|
|
FieApplejack fieApplejack = gameCharacter as FieApplejack;
|
|
if (!(fieApplejack == null))
|
|
{
|
|
fieApplejack.isEnableHeadTracking = false;
|
|
}
|
|
}
|
|
|
|
public override void terminate(FieGameCharacter gameCharacter)
|
|
{
|
|
FieApplejack fieApplejack = gameCharacter as FieApplejack;
|
|
if (!(fieApplejack == null))
|
|
{
|
|
fieApplejack.setGravityRate(1f);
|
|
fieApplejack.isEnableGravity = true;
|
|
fieApplejack.isEnableHeadTracking = true;
|
|
fieApplejack.isEnableCollider = true;
|
|
}
|
|
}
|
|
|
|
public override bool isEnd()
|
|
{
|
|
return _isEnd;
|
|
}
|
|
|
|
public override Type getNextState()
|
|
{
|
|
return _nextState;
|
|
}
|
|
|
|
public override float getDelay()
|
|
{
|
|
return 0.75f;
|
|
}
|
|
|
|
public override bool isFinished()
|
|
{
|
|
return _isFinished;
|
|
}
|
|
}
|
|
}
|