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46 lines
1 KiB
C#
46 lines
1 KiB
C#
using Fie.Object;
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using ParticlePlayground;
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using UnityEngine;
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namespace Fie.Ponies.Applejack
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{
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[FiePrefabInfo("Prefabs/Applejack/Power/ApplejackYeehawFriendly")]
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public class FieEmitObjectApplejackYeehawFriendly : FieEmittableObjectBase
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{
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[SerializeField]
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private float yeehawRegenDuration = 13f;
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[SerializeField]
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private float yeehawRegenEnableDuration = 10f;
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[SerializeField]
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private PlaygroundParticlesC particle;
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private float _lifeTimeCount;
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private bool _isEndUpdate;
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public override void awakeEmitObject()
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{
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particle.emit = true;
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base.ownerCharacter.damageSystem.AddDefenceMagni(-1, 0.25f, yeehawRegenEnableDuration);
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}
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public void Update()
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{
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if (initTransform != null)
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{
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base.transform.position = initTransform.position;
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}
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if (!_isEndUpdate)
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{
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_lifeTimeCount += Time.deltaTime;
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if (_lifeTimeCount >= yeehawRegenEnableDuration)
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{
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_isEndUpdate = true;
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destoryEmitObject(yeehawRegenDuration - yeehawRegenEnableDuration);
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}
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}
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}
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}
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}
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