FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.Applejack/FieEmitObjectApplejackChargeEffect.cs

21 lines
500 B
C#

using Fie.Object;
using UnityEngine;
namespace Fie.Ponies.Applejack
{
[FiePrefabInfo("Prefabs/Applejack/Power/ApplejackChargeEffect")]
public class FieEmitObjectApplejackChargeEffect : FieEmittableObjectBase
{
private const float DURATION = 0.6f;
public override void awakeEmitObject()
{
if (initTransform != null)
{
base.transform.position = initTransform.position;
}
base.transform.rotation = Quaternion.LookRotation(directionalVec);
destoryEmitObject(0.6f);
}
}
}