mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 15:57:59 +01:00
65 lines
2.5 KiB
C#
65 lines
2.5 KiB
C#
using Fie.Object;
|
|
|
|
namespace Fie.Ponies.Applejack
|
|
{
|
|
public class FieApplejackAnimationContainer : FiePoniesAnimationContainer
|
|
{
|
|
public enum ApplejackAnimationList
|
|
{
|
|
JUMP_TAKEOFF = 19,
|
|
JUMP,
|
|
STEP,
|
|
FIRE_PUNCH,
|
|
FIRE_KICK,
|
|
FIRE_KICK_HEAVY,
|
|
FIRE_KICK_RIFT,
|
|
FIRE_KICK_RIFT_HEAVY,
|
|
FIRE_AIR,
|
|
FIRE_AIR_HEAVY,
|
|
FIRE_AIR_DOUBLE,
|
|
FIRE_AIR_DOUBLE_HEAVY,
|
|
FIRE_ROPE,
|
|
FIRE_ROPE_AIR,
|
|
ROPE_ACTION_AIR_RAID,
|
|
ROPE_ACTION_AIR_RAID_END,
|
|
ROPE_ACTION_END,
|
|
BACK_STEP,
|
|
YEEHAW,
|
|
YEEHAW_MID_AIR,
|
|
STOMP,
|
|
CHARGE,
|
|
EMOTION_ROPE,
|
|
EMOTION_NIHIL,
|
|
EMOTION_YEEHAW,
|
|
MAX_APPLEJACK_ANIMATION
|
|
}
|
|
|
|
public FieApplejackAnimationContainer()
|
|
{
|
|
addAnimationData(19, new FieSkeletonAnimationObject(0, "jump"));
|
|
addAnimationData(20, new FieSkeletonAnimationObject(0, "fall"));
|
|
addAnimationData(22, new FieSkeletonAnimationObject(0, "fire_melee_punch"));
|
|
addAnimationData(23, new FieSkeletonAnimationObject(0, "fire_melee_kick"));
|
|
addAnimationData(24, new FieSkeletonAnimationObject(0, "fire_melee_kick_slow_1"));
|
|
addAnimationData(25, new FieSkeletonAnimationObject(0, "fire_melee_kick_rift"));
|
|
addAnimationData(26, new FieSkeletonAnimationObject(0, "fire_melee_kick_rift_slow_1"));
|
|
addAnimationData(27, new FieSkeletonAnimationObject(0, "fire_melee_air"));
|
|
addAnimationData(28, new FieSkeletonAnimationObject(0, "fire_melee_air_slow_1"));
|
|
addAnimationData(29, new FieSkeletonAnimationObject(0, "fire_melee_air_double"));
|
|
addAnimationData(30, new FieSkeletonAnimationObject(0, "fire_melee_air_double_slow_1"));
|
|
addAnimationData(31, new FieSkeletonAnimationObject(0, "fire_rope"));
|
|
addAnimationData(32, new FieSkeletonAnimationObject(0, "fire_rope_air"));
|
|
addAnimationData(33, new FieSkeletonAnimationObject(0, "fire_rope_airraid"));
|
|
addAnimationData(34, new FieSkeletonAnimationObject(0, "fire_rope_airraid_end"));
|
|
addAnimationData(35, new FieSkeletonAnimationObject(0, "fire_rope_end"));
|
|
addAnimationData(36, new FieSkeletonAnimationObject(0, "backstep"));
|
|
addAnimationData(40, new FieSkeletonAnimationObject(0, "charge"));
|
|
addAnimationData(37, new FieSkeletonAnimationObject(0, "yeehaw"));
|
|
addAnimationData(38, new FieSkeletonAnimationObject(0, "yeehaw_mid_air"));
|
|
addAnimationData(39, new FieSkeletonAnimationObject(0, "stomp"));
|
|
addAnimationData(41, new FieSkeletonAnimationObject(1, "emotion_rope"));
|
|
addAnimationData(42, new FieSkeletonAnimationObject(1, "emotion_nihil"));
|
|
addAnimationData(43, new FieSkeletonAnimationObject(1, "emotion_yeehaw"));
|
|
}
|
|
}
|
|
}
|