FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.Applejack/FieApplejackAnimationContainer.cs

65 lines
2.5 KiB
C#

using Fie.Object;
namespace Fie.Ponies.Applejack
{
public class FieApplejackAnimationContainer : FiePoniesAnimationContainer
{
public enum ApplejackAnimationList
{
JUMP_TAKEOFF = 19,
JUMP,
STEP,
FIRE_PUNCH,
FIRE_KICK,
FIRE_KICK_HEAVY,
FIRE_KICK_RIFT,
FIRE_KICK_RIFT_HEAVY,
FIRE_AIR,
FIRE_AIR_HEAVY,
FIRE_AIR_DOUBLE,
FIRE_AIR_DOUBLE_HEAVY,
FIRE_ROPE,
FIRE_ROPE_AIR,
ROPE_ACTION_AIR_RAID,
ROPE_ACTION_AIR_RAID_END,
ROPE_ACTION_END,
BACK_STEP,
YEEHAW,
YEEHAW_MID_AIR,
STOMP,
CHARGE,
EMOTION_ROPE,
EMOTION_NIHIL,
EMOTION_YEEHAW,
MAX_APPLEJACK_ANIMATION
}
public FieApplejackAnimationContainer()
{
addAnimationData(19, new FieSkeletonAnimationObject(0, "jump"));
addAnimationData(20, new FieSkeletonAnimationObject(0, "fall"));
addAnimationData(22, new FieSkeletonAnimationObject(0, "fire_melee_punch"));
addAnimationData(23, new FieSkeletonAnimationObject(0, "fire_melee_kick"));
addAnimationData(24, new FieSkeletonAnimationObject(0, "fire_melee_kick_slow_1"));
addAnimationData(25, new FieSkeletonAnimationObject(0, "fire_melee_kick_rift"));
addAnimationData(26, new FieSkeletonAnimationObject(0, "fire_melee_kick_rift_slow_1"));
addAnimationData(27, new FieSkeletonAnimationObject(0, "fire_melee_air"));
addAnimationData(28, new FieSkeletonAnimationObject(0, "fire_melee_air_slow_1"));
addAnimationData(29, new FieSkeletonAnimationObject(0, "fire_melee_air_double"));
addAnimationData(30, new FieSkeletonAnimationObject(0, "fire_melee_air_double_slow_1"));
addAnimationData(31, new FieSkeletonAnimationObject(0, "fire_rope"));
addAnimationData(32, new FieSkeletonAnimationObject(0, "fire_rope_air"));
addAnimationData(33, new FieSkeletonAnimationObject(0, "fire_rope_airraid"));
addAnimationData(34, new FieSkeletonAnimationObject(0, "fire_rope_airraid_end"));
addAnimationData(35, new FieSkeletonAnimationObject(0, "fire_rope_end"));
addAnimationData(36, new FieSkeletonAnimationObject(0, "backstep"));
addAnimationData(40, new FieSkeletonAnimationObject(0, "charge"));
addAnimationData(37, new FieSkeletonAnimationObject(0, "yeehaw"));
addAnimationData(38, new FieSkeletonAnimationObject(0, "yeehaw_mid_air"));
addAnimationData(39, new FieSkeletonAnimationObject(0, "stomp"));
addAnimationData(41, new FieSkeletonAnimationObject(1, "emotion_rope"));
addAnimationData(42, new FieSkeletonAnimationObject(1, "emotion_nihil"));
addAnimationData(43, new FieSkeletonAnimationObject(1, "emotion_yeehaw"));
}
}
}