mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-30 08:57:59 +01:00
510 lines
12 KiB
C#
510 lines
12 KiB
C#
using Fie.Object;
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using Fie.User;
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using Fie.Utility;
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using GameDataEditor;
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using System.Collections.Generic;
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using System.Security.Cryptography;
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using System.Text;
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using UnityEngine;
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namespace Fie.Manager
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{
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[FieManagerExists(FieManagerExistSceneFlag.NEVER_DESTROY)]
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public sealed class FieUserManager : FieManagerBehaviour<FieUserManager>
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{
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public delegate void UserNumChangeDelegate(int beforeNum, int afterNum);
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public const int MAXIMUM_PLAYER_NUM = 3;
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private FieUser[] _userDatas = new FieUser[3];
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private Dictionary<string, int> _userNumCache = new Dictionary<string, int>();
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private int _nowPlayerNum;
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private int _myPlayerNumber;
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private string _myHash;
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private string _myName;
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public string myHash => _myHash;
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public string myName => myName;
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public int myPlayerNumber => _myPlayerNumber;
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public int nowPlayerNum
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{
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get
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{
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return _nowPlayerNum;
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}
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set
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{
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int nowPlayerNum = _nowPlayerNum;
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_nowPlayerNum = Mathf.Min(Mathf.Max(1, value), 3);
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if (nowPlayerNum != _nowPlayerNum && this.UserNumChangeEvent != null)
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{
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this.UserNumChangeEvent(nowPlayerNum, _nowPlayerNum);
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_userNumCache = new Dictionary<string, int>();
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}
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}
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}
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public FieGameCharacter gameOwnerCharacter
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{
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get
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{
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if (this == null)
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{
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return null;
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}
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if (_userDatas == null)
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{
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return null;
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}
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if (_userDatas[myPlayerNumber] == null)
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{
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return null;
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}
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return _userDatas[_myPlayerNumber].usersCharacter;
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}
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}
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public event UserNumChangeDelegate UserNumChangeEvent;
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public FieUser[] getAllUserData()
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{
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return _userDatas;
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}
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public FieUser RegistUser(PhotonPlayer player)
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{
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if (_nowPlayerNum >= 3)
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{
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return null;
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}
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string text = GenerateUserHashByPlayerInfo(player);
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FieUser[] userDatas = _userDatas;
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foreach (FieUser fieUser in userDatas)
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{
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if (fieUser.userHash != null && fieUser.userHash == text)
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{
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return fieUser;
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}
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}
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int num = 0;
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FieUser[] userDatas2 = _userDatas;
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foreach (FieUser fieUser2 in userDatas2)
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{
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if (fieUser2.playerInfo == null)
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{
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break;
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}
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num++;
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}
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string nickName = player.NickName;
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_userDatas[num].playerInfo = player;
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_userDatas[num].userHash = text;
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_userDatas[num].userName = ((!(player.NickName == string.Empty)) ? player.NickName : GetDefaultName(num));
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int num2 = 0;
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FieUser[] userDatas3 = _userDatas;
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foreach (FieUser fieUser3 in userDatas3)
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{
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if (fieUser3.playerInfo != null)
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{
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num2++;
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}
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}
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if (PhotonNetwork.player.ID == player.ID)
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{
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SetMyHash(text);
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}
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nowPlayerNum = num2;
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int num3 = 0;
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FieUser[] userDatas4 = _userDatas;
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foreach (FieUser fieUser4 in userDatas4)
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{
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if (fieUser4.userHash == _myHash)
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{
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_myPlayerNumber = num3;
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}
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num3++;
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}
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return _userDatas[num];
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}
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public void UnregistUser(PhotonPlayer player)
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{
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if (player != null && _nowPlayerNum > 0)
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{
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string text = GenerateUserHashByPlayerInfo(player);
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bool flag = false;
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FieUser[] userDatas = _userDatas;
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foreach (FieUser fieUser in userDatas)
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{
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if (fieUser.userHash == text)
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{
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flag = true;
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break;
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}
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}
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if (flag)
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{
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_userDatas[FieManagerBehaviour<FieUserManager>.I.getUserNumberByHash(text)] = new FieUser();
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}
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int num = 0;
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FieUser[] userDatas2 = _userDatas;
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foreach (FieUser fieUser2 in userDatas2)
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{
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if (fieUser2.playerInfo != null)
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{
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num++;
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}
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}
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nowPlayerNum = num;
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}
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}
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public FieUser GetUserData(int userNumber)
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{
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if (!ValidateUserNumber(userNumber))
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{
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return null;
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}
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return _userDatas[userNumber];
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}
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public FieUser GetUserData(PhotonPlayer playerInfo)
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{
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string b = GenerateUserHashByPlayerInfo(playerInfo);
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FieUser[] userDatas = _userDatas;
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foreach (FieUser fieUser in userDatas)
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{
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if (fieUser.userHash != null && fieUser.userHash == b)
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{
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return fieUser;
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}
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}
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return null;
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}
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public int getUserNumberByHash(string hash)
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{
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if (_userNumCache.ContainsKey(hash))
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{
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return _userNumCache[hash];
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}
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int result = -1;
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for (int i = 0; i < _userDatas.Length; i++)
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{
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if (_userDatas[i].userHash == hash)
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{
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result = i;
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_userNumCache[_userDatas[i].userHash] = i;
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break;
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}
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}
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return result;
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}
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protected override void StartUpEntity()
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{
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InitializeUserData();
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}
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public void RemoveUser(PhotonPlayer targetPlayer)
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{
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if (targetPlayer != null)
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{
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for (int i = 0; i < _userDatas.Length; i++)
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{
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if (_userDatas[i].playerInfo != null && _userDatas[i].playerInfo.ID == targetPlayer.ID)
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{
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_userDatas[i] = new FieUser();
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_userDatas[i].userHash = string.Empty;
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_userDatas[i].userName = string.Empty;
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_userDatas[i].usersCharacterPrefab = null;
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_userDatas[i].usersCharacter = null;
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}
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}
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}
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}
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public void CleanupUserData(bool narrowDistance = false)
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{
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if (PhotonNetwork.connected && PhotonNetwork.room != null)
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{
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for (int i = 0; i < _userDatas.Length; i++)
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{
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if (_userDatas[i] != null && _userDatas[i].playerInfo == null)
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{
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_userDatas[i] = new FieUser();
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_userDatas[i].userHash = string.Empty;
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_userDatas[i].userName = string.Empty;
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_userDatas[i].usersCharacterPrefab = null;
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_userDatas[i].usersCharacter = null;
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}
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}
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if (narrowDistance)
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{
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FieUser[] array = new FieUser[3];
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for (int j = 0; j < array.Length; j++)
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{
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array[j] = new FieUser();
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array[j].userHash = string.Empty;
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array[j].userName = string.Empty;
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array[j].usersCharacterPrefab = null;
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array[j].usersCharacter = null;
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}
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int num = 0;
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for (int k = 0; k < _userDatas.Length; k++)
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{
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if (_userDatas[k] != null && _userDatas[k].playerInfo != null)
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{
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array[num] = _userDatas[k];
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num++;
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}
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}
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_userDatas = array;
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}
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int num2 = 0;
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for (int l = 0; l < _userDatas.Length; l++)
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{
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if (_userDatas[l] != null && _userDatas[l].playerInfo != null)
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{
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_userDatas[l].userName = ((!(_userDatas[l].playerInfo.NickName == string.Empty)) ? _userDatas[l].playerInfo.NickName : GetDefaultName(l));
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num2++;
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}
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}
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nowPlayerNum = num2;
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}
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}
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public void SetMyHash(string hash)
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{
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_myHash = hash;
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}
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public string GenerateUserHash()
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{
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string str = Random.Range(-2147483648, 2147483647).ToString();
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string str2 = Random.Range(-2147483648, 2147483647).ToString();
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string str3 = Random.Range(-2147483648, 2147483647).ToString();
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return CalcMd5(str + str2 + str3);
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}
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public string GenerateUserHashByPlayerInfo(PhotonPlayer playerInfo)
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{
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return CalcMd5(playerInfo.ID.ToString());
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}
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public string GetUserName(int userNumber)
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{
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if (!ValidateUserNumber(userNumber))
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{
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return string.Empty;
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}
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return _userDatas[userNumber].userName;
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}
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public void SetUserName(int userNumber, string userName)
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{
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if (ValidateUserNumber(userNumber))
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{
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_userDatas[userNumber].userName = userName;
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}
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}
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public void SetMyName(string name)
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{
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_myName = name;
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if (PhotonNetwork.player != null)
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{
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PhotonNetwork.player.NickName = _myName;
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}
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for (int i = 0; i < 3; i++)
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{
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if (_userDatas[i] != null && _userDatas[i].playerInfo != null && _userDatas[i].playerInfo.ID == PhotonNetwork.player.ID)
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{
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_userDatas[i].userName = _myName;
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}
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}
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}
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public FieGameCharacter GetUserCharacterPrefab(int userNumber)
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{
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if (!ValidateUserNumber(userNumber))
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{
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return null;
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}
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return _userDatas[userNumber].usersCharacterPrefab;
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}
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public void SetUserCharacterPrefab(int userNumber, FieGameCharacter userCharacterPrefab)
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{
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if (ValidateUserNumber(userNumber))
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{
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_userDatas[userNumber].usersCharacterPrefab = userCharacterPrefab;
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}
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}
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public FieGameCharacter GetUserCharacter(int userNumber)
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{
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if (!ValidateUserNumber(userNumber))
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{
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return null;
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}
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return _userDatas[userNumber].usersCharacter;
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}
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public void SetUserCharacter(int userNumber, FieGameCharacter userCharacter)
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{
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if (ValidateUserNumber(userNumber))
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{
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_userDatas[userNumber].usersCharacter = userCharacter;
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if (userCharacter != null)
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{
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userCharacter.forces = FieEmittableObjectBase.EmitObjectTag.PLAYER;
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}
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if (_userDatas[userNumber].playerInfo != null && _userDatas[userNumber].playerInfo.IsLocal)
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{
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FieManagerBehaviour<FieNetworkManager>.I.SetPlyaersGameCharacterInfoToNetwork(_userDatas[userNumber], userCharacter);
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}
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}
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}
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public void ValidateUserName(int playerNumber)
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{
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if (_userDatas[playerNumber].userName == string.Empty)
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{
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_userDatas[playerNumber].userName = GetDefaultName(playerNumber);
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}
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}
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public void InitializeUserData()
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{
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for (int i = 0; i < 3; i++)
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{
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if (_userDatas[i] == null)
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{
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_userDatas[i] = new FieUser();
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_userDatas[i].userHash = string.Empty;
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_userDatas[i].userName = string.Empty;
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_userDatas[i].usersCharacterPrefab = null;
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_userDatas[i].usersCharacter = null;
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}
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}
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}
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public bool AmIHost()
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{
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if (!PhotonNetwork.connected || PhotonNetwork.room == null || PhotonNetwork.playerList == null || PhotonNetwork.playerList.Length <= 0)
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{
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return true;
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}
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if (PhotonNetwork.masterClient.ID == PhotonNetwork.player.ID)
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{
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return true;
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}
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return false;
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}
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public string GetDefaultName(int playerNumber)
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{
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return "Player " + (playerNumber + 1).ToString();
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}
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public List<T> GetAllPlayerCharacters<T>() where T : FieGameCharacter
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{
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if (_userDatas == null || _userDatas.Length <= 0)
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{
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return null;
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}
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List<T> list = new List<T>();
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FieUser[] userDatas = _userDatas;
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foreach (FieUser fieUser in userDatas)
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{
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if (fieUser != null)
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{
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T val = fieUser.usersCharacter as T;
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if (!((UnityEngine.Object)val == (UnityEngine.Object)null) && !(val.detector.friendTag != "Player"))
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{
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list.Add(val);
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}
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}
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}
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return list;
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}
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public FieGameCharacter GetExistingGameCharacterRandom(GDEGameCharacterTypeData gameCharacterType)
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{
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if (gameCharacterType == null)
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{
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return null;
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}
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if (_nowPlayerNum <= 0)
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{
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return null;
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}
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Lottery<FieGameCharacter> lottery = new Lottery<FieGameCharacter>();
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FieUser[] userDatas = _userDatas;
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foreach (FieUser fieUser in userDatas)
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{
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if (fieUser != null && fieUser.usersCharacter != null && fieUser.usersCharacter.getCharacterTypeData().Key == gameCharacterType.Key)
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{
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lottery.AddItem(fieUser.usersCharacter);
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}
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}
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if (!lottery.IsExecutable())
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{
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return null;
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}
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return lottery.Lot();
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}
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public void AddFriendshipPointToOtherPlayer(FieGameCharacter gainedCharacter, float friendhsip)
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{
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FieUser[] userDatas = _userDatas;
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foreach (FieUser fieUser in userDatas)
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{
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if (!(fieUser.usersCharacter == null) && fieUser.usersCharacter.GetInstanceID() != gainedCharacter.GetInstanceID() && fieUser.usersCharacter != null)
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{
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if (fieUser.usersCharacter.photonView == null || fieUser.usersCharacter.photonView.isMine)
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{
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fieUser.usersCharacter.friendshipStats.safeAddFriendship(friendhsip, triggerEvent: false);
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}
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else
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{
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object[] parameters = new object[1]
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{
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friendhsip
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};
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fieUser.usersCharacter.photonView.RPC("AddFriendshipRPC", PhotonTargets.Others, parameters);
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}
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}
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}
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}
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private bool ValidateUserNumber(int number)
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{
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return number >= 0 && number < 3;
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}
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public string CalcMd5(string srcStr)
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{
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MD5 mD = MD5.Create();
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byte[] bytes = Encoding.UTF8.GetBytes(srcStr);
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byte[] array = mD.ComputeHash(bytes);
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StringBuilder stringBuilder = new StringBuilder();
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byte[] array2 = array;
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for (int i = 0; i < array2.Length; i++)
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{
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byte b = array2[i];
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stringBuilder.Append(b.ToString("x2"));
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}
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return stringBuilder.ToString();
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}
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}
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}
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