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13 lines
257 B
C#
13 lines
257 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.LevelObject
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{
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public class FieLevelObjectTracePath : MonoBehaviour
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{
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[SerializeField]
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private List<GameObject> _pathPoints;
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public List<GameObject> pathObject => _pathPoints;
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}
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}
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