FiE-Game/Assets/Scripts/Fie/Enemies/HoovesRaces/QueenChrysalis/FieStateMachineQueenChrysalisMeteorShowerFinished.cs

92 lines
1.9 KiB
C#

using Fie.Object;
using Spine;
using System;
using System.Collections.Generic;
namespace Fie.Enemies.HoovesRaces.QueenChrysalis
{
public class FieStateMachineQueenChrysalisMeteorShowerFinished : FieStateMachineGameCharacterBase
{
private enum FinishedState
{
METEOR_SHOWER_FINISHED_START,
METEOR_SHOWER_FINISHED_END
}
private Type _nextState = typeof(FieStateMachineCommonIdle);
private FinishedState _fireState;
private bool _isEnd;
private bool _isFinished;
public override void updateState<T>(ref T gameCharacter)
{
FieQueenChrysalis fieQueenChrysalis = gameCharacter as FieQueenChrysalis;
if (!(fieQueenChrysalis == null))
{
switch (_fireState)
{
case FinishedState.METEOR_SHOWER_FINISHED_START:
{
TrackEntry trackEntry = fieQueenChrysalis.animationManager.SetAnimation(27, isLoop: false, isForceSet: true);
if (trackEntry != null)
{
trackEntry.Complete += delegate
{
_isEnd = true;
};
}
else
{
_isEnd = true;
}
_fireState = FinishedState.METEOR_SHOWER_FINISHED_END;
break;
}
}
}
}
public override void initialize(FieGameCharacter gameCharacter)
{
if (!(gameCharacter == null))
{
gameCharacter.isEnableAutoFlip = true;
gameCharacter.isEnableGravity = true;
gameCharacter.resetMoveForce();
}
}
public override void terminate(FieGameCharacter gameCharacter)
{
if (!(gameCharacter == null))
{
gameCharacter.isEnableGravity = true;
gameCharacter.isEnableAutoFlip = true;
gameCharacter.resetMoveForce();
}
}
public override List<Type> getAllowedStateList()
{
return new List<Type>();
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return _nextState;
}
public override bool isFinished()
{
return _isFinished;
}
}
}