mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 07:47:59 +01:00
150 lines
4.1 KiB
C#
150 lines
4.1 KiB
C#
using Fie.Manager;
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using Fie.Object;
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using Spine;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.Enemies.HoovesRaces.QueenChrysalis
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{
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public class FieStateMachineQueenChrysalisDoubleSlash : FieStateMachineGameCharacterBase
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{
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private enum MeleeState
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{
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MELEE_START,
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MELEE
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}
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private const float MELEE_HORMING_DISTANCE = 1f;
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private const float MELEE_HORMING_DEFAULT_RATE = 0.5f;
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private MeleeState _meleeState;
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private bool _isEnd;
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private bool _isMidAirAttack;
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private int _attackCount;
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private FieEmitObjectQueenChrysalisHornEffect _hornEffect;
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public override void initialize(FieGameCharacter gameCharacter)
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{
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FieQueenChrysalis fieQueenChrysalis = gameCharacter as FieQueenChrysalis;
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if (!(fieQueenChrysalis == null))
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{
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autoFlipToEnemy(fieQueenChrysalis);
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fieQueenChrysalis.isEnableAutoFlip = false;
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}
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}
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public override void terminate(FieGameCharacter gameCharacter)
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{
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if (!(gameCharacter == null))
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{
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gameCharacter.isEnableAutoFlip = true;
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gameCharacter.isEnableGravity = true;
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if ((bool)_hornEffect)
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{
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_hornEffect.Kill();
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}
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}
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}
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public override void updateState<T>(ref T gameCharacter)
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{
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if (gameCharacter is FieQueenChrysalis)
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{
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FieQueenChrysalis chrysalis = gameCharacter as FieQueenChrysalis;
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if (_meleeState == MeleeState.MELEE_START)
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{
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if (chrysalis.detector.lockonTargetObject != null)
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{
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Vector3 position = chrysalis.transform.position;
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float y = position.y;
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Vector3 position2 = chrysalis.detector.lockonTargetObject.position;
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float y2 = position2.y;
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_isMidAirAttack = (y2 > y + 1f);
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_isMidAirAttack |= (chrysalis.groundState == FieObjectGroundState.Flying);
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}
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TrackEntry trackEntry = null;
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if (!_isMidAirAttack)
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{
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trackEntry = chrysalis.animationManager.SetAnimation(17, isLoop: false, isForceSet: true);
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}
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else
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{
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trackEntry = chrysalis.animationManager.SetAnimation(18, isLoop: false, isForceSet: true);
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chrysalis.isEnableGravity = false;
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}
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if (trackEntry != null)
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{
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_hornEffect = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisHornEffect>(chrysalis.hornTransform, Vector3.zero, null);
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trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
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{
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if (e.Data.Name == "move")
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{
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Vector3 a = chrysalis.flipDirectionVector;
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Transform lockonEnemyTransform = chrysalis.detector.getLockonEnemyTransform();
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float num = 0.5f;
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if (lockonEnemyTransform != null)
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{
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Vector3 vector = lockonEnemyTransform.position - chrysalis.transform.position;
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num = Mathf.Min(Mathf.Abs(vector.x) / 1f, 1f);
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vector.Normalize();
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a = vector;
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vector.y = 0f;
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}
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Vector3 vector2 = a * (e.Float * num);
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chrysalis.resetMoveForce();
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chrysalis.setMoveForce(vector2, 0f, useRound: false);
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chrysalis.setFlipByVector(vector2);
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}
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if (e.Data.Name == "fire")
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{
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if (_attackCount == 0)
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{
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FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisDoubleSlashFirst>(chrysalis.torsoTransform, chrysalis.flipDirectionVector, null, chrysalis);
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}
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else
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{
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FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisDoubleSlashSecond>(chrysalis.torsoTransform, chrysalis.flipDirectionVector, null, chrysalis);
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}
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_attackCount++;
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}
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if (e.Data.Name == "finished")
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{
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if ((bool)_hornEffect)
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{
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_hornEffect.Kill();
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}
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_isEnd = true;
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}
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};
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trackEntry.Complete += delegate
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{
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_isEnd = true;
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};
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}
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_meleeState = MeleeState.MELEE;
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}
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}
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}
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public override bool isEnd()
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{
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return _isEnd;
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}
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public override Type getNextState()
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{
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return typeof(FieStateMachineCommonIdle);
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}
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public override List<Type> getAllowedStateList()
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{
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return new List<Type>();
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}
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}
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}
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