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35 lines
831 B
C#
35 lines
831 B
C#
using Fie.Object;
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using UnityEngine;
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namespace Fie.Enemies.HoovesRaces.QueenChrysalis
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{
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[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisAirRaidPreEffect")]
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public class FieEmitObjectQueenChrysalisAirRaidPreHit : FieEmittableObjectBase
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{
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private const float DURATION = 2f;
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[SerializeField]
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private float _damageDuration = 0.3f;
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private float _lifeCount;
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public override void awakeEmitObject()
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{
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base.transform.rotation = Quaternion.identity;
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destoryEmitObject(2f);
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}
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private void Update()
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{
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_lifeCount += Time.deltaTime;
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}
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private void OnTriggerEnter(Collider collider)
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{
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if (!(_lifeCount > _damageDuration) && collider.gameObject.tag == getHostileTagString())
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{
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addDamageToCollisionCharacter(collider, getDefaultDamageObject());
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}
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}
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}
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}
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