mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 07:47:59 +01:00
217 lines
5.8 KiB
C#
217 lines
5.8 KiB
C#
using Fie.Manager;
|
|
using Fie.Object;
|
|
using Fie.Scene;
|
|
using Fie.Utility;
|
|
using GameDataEditor;
|
|
using HighlightingSystem;
|
|
using Spine.Unity;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace Fie.Enemies
|
|
{
|
|
[RequireComponent(typeof(SkeletonUtility))]
|
|
public abstract class FieObjectEnemies : FieGameCharacter
|
|
{
|
|
public const float SCORE_BONUS_RATE_FOR_DEFEAT = 0.25f;
|
|
|
|
public const float SCORE_BONUS_RATE_FOR_ASSIT_PER_PLAYER = 0.1f;
|
|
|
|
public const float SCORE_MINIMUM_GUARANTEED = 0.1f;
|
|
|
|
private static Color HighlightStartColor = new Color(1f, 0f, 0f, 0.5f);
|
|
|
|
private static Color HighlightEndColor = new Color(1f, 0f, 0f, 0f);
|
|
|
|
private static Color HighlightStartColorNonTargetting = new Color(0.95f, 0.5f, 0f, 0.5f);
|
|
|
|
private static Color HighlightEndColorNonTargetting = new Color(0.95f, 0.5f, 0f, 0f);
|
|
|
|
private const float HighlightFlashCountPerSec = 0.5f;
|
|
|
|
[SerializeField]
|
|
private FieAttribute _shieldType;
|
|
|
|
private Highlighter _highlighter;
|
|
|
|
private bool _isEnableHighLight;
|
|
|
|
public bool isEnableHighLight
|
|
{
|
|
get
|
|
{
|
|
return _isEnableHighLight;
|
|
}
|
|
set
|
|
{
|
|
if (value != _isEnableHighLight)
|
|
{
|
|
SwitchHighLighter(value);
|
|
}
|
|
_isEnableHighLight = value;
|
|
}
|
|
}
|
|
|
|
public void setHighLightColorByTargetStatus(FieGameCharacter gameCharacter)
|
|
{
|
|
if (base.detector.isTargetting(gameCharacter))
|
|
{
|
|
_highlighter.FlashingParams(HighlightStartColor, HighlightEndColor, 0.5f);
|
|
}
|
|
else
|
|
{
|
|
_highlighter.FlashingParams(HighlightStartColorNonTargetting, HighlightEndColorNonTargetting, 0.5f);
|
|
}
|
|
}
|
|
|
|
private void SwitchHighLighter(bool isEnable)
|
|
{
|
|
if (!(_highlighter == null))
|
|
{
|
|
if (isEnable)
|
|
{
|
|
_highlighter.enabled = true;
|
|
_highlighter.FlashingOn();
|
|
_highlighter.SeeThroughOn();
|
|
}
|
|
else
|
|
{
|
|
_highlighter.enabled = false;
|
|
_highlighter.FlashingOff();
|
|
}
|
|
}
|
|
}
|
|
|
|
private void InitializeHighlighter()
|
|
{
|
|
if (!(_highlighter == null))
|
|
{
|
|
_highlighter.enabled = false;
|
|
_isEnableHighLight = false;
|
|
}
|
|
}
|
|
|
|
protected override void Awake()
|
|
{
|
|
base.Awake();
|
|
healthStats.shieldType = _shieldType;
|
|
base.damageSystem.isEnableHitPointGate = false;
|
|
base.damageSystem.isEnableShieldGate = false;
|
|
base.damageSystem.dyingNeedSec = 0f;
|
|
_highlighter = base.submeshObject.gameObject.AddComponent<Highlighter>();
|
|
if (_highlighter != null)
|
|
{
|
|
InitializeHighlighter();
|
|
}
|
|
base.damageSystem.deathEvent += FieEnemiesDeathEventCallback;
|
|
FieManagerBehaviour<FieInGameCharacterStatusManager>.I.AssignCharacter(FieInGameCharacterStatusManager.ForcesTag.ENEMY, this);
|
|
}
|
|
|
|
private void FieEnemiesDeathEventCallback(FieGameCharacter killer, FieDamage damage)
|
|
{
|
|
if (!(killer == null) && damage != null)
|
|
{
|
|
FieGameCharacter usersCharacter = FieManagerBehaviour<FieUserManager>.I.GetUserData(FieManagerBehaviour<FieUserManager>.I.myPlayerNumber).usersCharacter;
|
|
if (killer.GetInstanceID() != usersCharacter.GetInstanceID() && FieRandom.Range(0, 100) >= 50)
|
|
{
|
|
usersCharacter.SetDialog(FieMasterData<GDEWordScriptTriggerTypeData>.I.GetMasterData(GDEItemKeys.WordScriptTriggerType_WS_TRIGGER_TYPE_ALLY_DEFEAT_ENEMY));
|
|
}
|
|
else
|
|
{
|
|
killer.SetDialog(FieMasterData<GDEWordScriptTriggerTypeData>.I.GetMasterData(GDEItemKeys.WordScriptTriggerType_WS_TRIGGER_TYPE_DEFEAT_ENEMY));
|
|
}
|
|
FieManagerBehaviour<FieInGameCharacterStatusManager>.I.DissociateCharacter(FieInGameCharacterStatusManager.ForcesTag.ENEMY, this);
|
|
if (base.photonView.isMine)
|
|
{
|
|
DeployScoresToDefeaters(killer, base.damageSystem);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void DeployScoresToDefeaters(FieGameCharacter killer, FieDamageSystem damageSystem)
|
|
{
|
|
if (!(base.photonView == null) && base.photonView.isMine && !(damageSystem == null) && damageSystem.takenDamage != null && damageSystem.takenDamage.Count > 0)
|
|
{
|
|
float num = 0f;
|
|
float num2 = 0f;
|
|
foreach (KeyValuePair<FieGameCharacter, float> item in damageSystem.takenDamage)
|
|
{
|
|
if (item.Key != killer)
|
|
{
|
|
num += 0.1f;
|
|
}
|
|
num2 += item.Value;
|
|
}
|
|
if (!(num2 <= 0f))
|
|
{
|
|
foreach (KeyValuePair<FieGameCharacter, float> item2 in damageSystem.takenDamage)
|
|
{
|
|
int exp = GetEnemyMasterData().Exp;
|
|
bool isDefeater = false;
|
|
float num3 = item2.Value / num2;
|
|
if (item2.Key == killer)
|
|
{
|
|
num3 += 0.35f;
|
|
isDefeater = true;
|
|
}
|
|
else
|
|
{
|
|
num3 += num + 0.1f;
|
|
}
|
|
exp = Mathf.FloorToInt((float)exp * FieManagerBehaviour<FieEnvironmentManager>.I.currentDifficultyData.expMagnify);
|
|
exp = Mathf.FloorToInt((float)exp * base.expRate);
|
|
int score = Mathf.FloorToInt((float)exp * num3);
|
|
item2.Key.ReduceOrIncreaseScore(score, isDefeater);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
protected override void Start()
|
|
{
|
|
base.Start();
|
|
if (FieManagerFactory.I.currentSceneType == FieSceneType.INGAME)
|
|
{
|
|
FieManagerBehaviour<FieInGameStateManager>.I.RetryEvent += RetryEvent;
|
|
}
|
|
}
|
|
|
|
private void RetryEvent()
|
|
{
|
|
if (PhotonNetwork.isMasterClient && this != null)
|
|
{
|
|
PhotonNetwork.Destroy(base.photonView);
|
|
}
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
}
|
|
|
|
public override void RequestToChangeState<T>(Vector3 directionalVec, float force, StateMachineType type)
|
|
{
|
|
getStateMachine(type).setState(typeof(T), isForceSet: false);
|
|
if (type == StateMachineType.Base)
|
|
{
|
|
base.externalInputVector = directionalVec;
|
|
base.externalInputForce = force;
|
|
}
|
|
}
|
|
|
|
public override FieStateMachineInterface getDefaultState(StateMachineType type)
|
|
{
|
|
if (type == StateMachineType.Base)
|
|
{
|
|
return new FieStateMachineCommonIdle();
|
|
}
|
|
return new FieStateMachineEnemiesAttackIdle();
|
|
}
|
|
|
|
public abstract void RequestArrivalState();
|
|
|
|
public abstract GDEEnemyTableData GetEnemyMasterData();
|
|
|
|
public abstract FieConstValues.FieEnemy GetEnemyMasterDataID();
|
|
}
|
|
}
|