mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 15:57:59 +01:00
81 lines
1.9 KiB
C#
81 lines
1.9 KiB
C#
using Fie.Utility;
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using System.Collections;
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using UnityEngine;
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namespace Fie.Camera
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{
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[RequireComponent(typeof(UnityEngine.Camera))]
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public class FieSkillTreeCamera : MonoBehaviour
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{
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private Matrix4x4 ortho;
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private Matrix4x4 perspective;
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public float fov = 60f;
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public float near = 0.3f;
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public float far = 1000f;
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public float orthographicSize = 50f;
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private float aspect;
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private bool orthoOn;
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private Tweener<TweenTypesInOutSine> _transitionTweener = new Tweener<TweenTypesInOutSine>();
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private UnityEngine.Camera _camera;
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public UnityEngine.Camera camera => _camera;
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public void Awake()
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{
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_camera = base.gameObject.GetComponent<UnityEngine.Camera>();
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aspect = (float)Screen.width / (float)Screen.height;
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perspective = _camera.projectionMatrix;
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ortho = Matrix4x4.Ortho((0f - orthographicSize) * aspect, orthographicSize * aspect, 0f - orthographicSize, orthographicSize, near, far);
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orthoOn = false;
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}
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public void SetViewMode(bool isOrtho)
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{
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if (isOrtho)
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{
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BlendToMatrix(ortho, 0.5f);
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}
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else
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{
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BlendToMatrix(perspective, 1f);
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}
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}
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public static Matrix4x4 MatrixLerp(Matrix4x4 from, Matrix4x4 to, float time)
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{
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Matrix4x4 result = default(Matrix4x4);
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for (int i = 0; i < 16; i++)
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{
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result[i] = Mathf.Lerp(from[i], to[i], time);
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}
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return result;
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}
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private IEnumerator LerpFromTo(Matrix4x4 src, Matrix4x4 dest, float duration)
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{
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_transitionTweener.InitTweener(duration, 0f, 1f);
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if (!_transitionTweener.IsEnd())
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{
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_camera.projectionMatrix = MatrixLerp(src, dest, _transitionTweener.UpdateParameterFloat(Time.deltaTime));
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yield return (object)1;
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/*Error: Unable to find new state assignment for yield return*/;
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}
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_camera.projectionMatrix = dest;
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}
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public Coroutine BlendToMatrix(Matrix4x4 targetMatrix, float duration)
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{
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StopAllCoroutines();
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return StartCoroutine(LerpFromTo(_camera.projectionMatrix, targetMatrix, duration));
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}
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}
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}
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