mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-25 06:58:00 +01:00
123 lines
4.8 KiB
C#
123 lines
4.8 KiB
C#
// --------------------------------------------------------------------------------------------------------------------
|
|
// <copyright file="InRoomtime.cs" company="Exit Games GmbH">
|
|
// Part of: Photon Unity Networking
|
|
// </copyright>
|
|
// --------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
|
//#define GUI_ENABLED
|
|
|
|
|
|
using System.Collections;
|
|
using UnityEngine;
|
|
using Hashtable = ExitGames.Client.Photon.Hashtable;
|
|
|
|
/// <summary>
|
|
/// This component establishes a common, shared room-start-time and RoomTime and RoomTimestamp. Both go up without wrapping around (for ~48 days).
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// When entering a new room, this script will take a moment to establish the start timestamp. While this is done, all values are 0.
|
|
/// Uses a Custom Property in a room to sync a start time for a multiplayer game.
|
|
///
|
|
/// The internally used roomStartTimestamp is only valid in "this" room and only on the one Game Server where
|
|
/// it was established initially. This means: <b>This is not useful for asynchronous gameplay!</b>
|
|
/// </remarks>
|
|
public class InRoomTime : MonoBehaviour
|
|
{
|
|
private int roomStartTimestamp;
|
|
private const string StartTimeKey = "#rt"; // the name of our "room time" custom property.
|
|
|
|
|
|
/// <summary>A common, synced timer as double (similar to Unity's Time.time) for a room, starting close to 0 and not wrapping around.</summary>
|
|
/// <remarks>When IsoomTimeSet is false, RoomTimestamp and RoomTime will both be zero.</remarks>
|
|
public double RoomTime
|
|
{
|
|
get
|
|
{
|
|
uint u = (uint)this.RoomTimestamp;
|
|
double t = u;
|
|
return t/1000;
|
|
}
|
|
}
|
|
|
|
/// <summary>A common, synced timer for a room, starting close to 0 and not wrapping around.</summary>
|
|
/// <remarks>When IsoomTimeSet is false, RoomTimestamp and RoomTime will both be zero.</remarks>
|
|
public int RoomTimestamp
|
|
{
|
|
get { return PhotonNetwork.inRoom ? PhotonNetwork.ServerTimestamp - this.roomStartTimestamp : 0; }
|
|
}
|
|
|
|
/// <summary>True if the client is in a room and if that room's start time is defined (by any player).</summary>
|
|
/// <remarks>When IsoomTimeSet is false, RoomTimestamp and RoomTime will both be zero.</remarks>
|
|
public bool IsRoomTimeSet
|
|
{
|
|
get { return PhotonNetwork.inRoom && PhotonNetwork.room.CustomProperties.ContainsKey(StartTimeKey); }
|
|
}
|
|
|
|
|
|
|
|
internal IEnumerator SetRoomStartTimestamp()
|
|
{
|
|
//Debug.Log("SetRoomStartTimestamp() IsRoomTimeSet: " + IsRoomTimeSet + " PhotonNetwork.isMasterClient: " + PhotonNetwork.isMasterClient);
|
|
if (IsRoomTimeSet || !PhotonNetwork.isMasterClient)
|
|
{
|
|
//Debug.Log("Not setting time.");
|
|
yield break;
|
|
}
|
|
|
|
|
|
// in some cases, when you enter a room, the server time is not available immediately.
|
|
if (PhotonNetwork.ServerTimestamp == 0)
|
|
{
|
|
yield return 0;
|
|
}
|
|
|
|
ExitGames.Client.Photon.Hashtable startTimeProp = new Hashtable(); // only use ExitGames.Client.Photon.Hashtable for Photon
|
|
startTimeProp[StartTimeKey] = PhotonNetwork.ServerTimestamp;
|
|
|
|
//Debug.Log("Setting roomStartTimestamp property to: " + startTimeProp[StartTimeKey]);
|
|
PhotonNetwork.room.SetCustomProperties(startTimeProp); // implement OnPhotonCustomRoomPropertiesChanged(Hashtable propertiesThatChanged) to get this change everywhere
|
|
}
|
|
|
|
|
|
/// <summary>Called by PUN when this client entered a room (no matter if joined or created).</summary>
|
|
public void OnJoinedRoom()
|
|
{
|
|
StartCoroutine("SetRoomStartTimestamp");
|
|
}
|
|
|
|
/// <remarks>
|
|
/// In theory, the client which created the room might crash/close before it sets the start time.
|
|
/// Just to make extremely sure this never happens, a new masterClient will check if it has to
|
|
/// start a new round.
|
|
/// </remarks>
|
|
public void OnMasterClientSwitched(PhotonPlayer newMasterClient)
|
|
{
|
|
StartCoroutine("SetRoomStartTimestamp");
|
|
}
|
|
|
|
/// <summary>Called by PUN when new properties for the room were set (by any client in the room).</summary>
|
|
public void OnPhotonCustomRoomPropertiesChanged(Hashtable propertiesThatChanged)
|
|
{
|
|
if (propertiesThatChanged.ContainsKey(StartTimeKey))
|
|
{
|
|
this.roomStartTimestamp = (int)propertiesThatChanged[StartTimeKey];
|
|
//Debug.Log("Got prop for roomStartTimestamp: " + roomStartTimestamp);
|
|
}
|
|
}
|
|
|
|
|
|
#if GUI_ENABLED
|
|
|
|
public Rect TextPos = new Rect(0, 150, 200, 300); // default gui position. inspector overrides this!
|
|
|
|
public void OnGUI()
|
|
{
|
|
// simple gui for output
|
|
GUILayout.BeginArea(TextPos);
|
|
GUILayout.Label(string.Format("RoomTime: {0:0.000}", RoomTime));
|
|
GUILayout.Label(string.Format("RoomTimestamp: {0:0.000}", RoomTimestamp));
|
|
GUILayout.EndArea();
|
|
}
|
|
#endif
|
|
}
|