mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-29 00:27:59 +01:00
95 lines
2.6 KiB
C#
95 lines
2.6 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using System.Collections;
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[RequireComponent(typeof(PhotonView))]
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public class InRoomChat : Photon.MonoBehaviour
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{
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public Rect GuiRect = new Rect(0,0, 250,300);
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public bool IsVisible = true;
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public bool AlignBottom = false;
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public List<string> messages = new List<string>();
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private string inputLine = "";
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private Vector2 scrollPos = Vector2.zero;
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public static readonly string ChatRPC = "Chat";
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public void Start()
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{
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if (this.AlignBottom)
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{
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this.GuiRect.y = Screen.height - this.GuiRect.height;
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}
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}
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public void OnGUI()
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{
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if (!this.IsVisible || !PhotonNetwork.inRoom)
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{
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return;
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}
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if (Event.current.type == EventType.KeyDown && (Event.current.keyCode == KeyCode.KeypadEnter || Event.current.keyCode == KeyCode.Return))
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{
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if (!string.IsNullOrEmpty(this.inputLine))
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{
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this.photonView.RPC("Chat", PhotonTargets.All, this.inputLine);
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this.inputLine = "";
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GUI.FocusControl("");
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return; // printing the now modified list would result in an error. to avoid this, we just skip this single frame
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}
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else
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{
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GUI.FocusControl("ChatInput");
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}
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}
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GUI.SetNextControlName("");
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GUILayout.BeginArea(this.GuiRect);
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scrollPos = GUILayout.BeginScrollView(scrollPos);
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GUILayout.FlexibleSpace();
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for (int i = messages.Count - 1; i >= 0; i--)
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{
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GUILayout.Label(messages[i]);
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}
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GUILayout.EndScrollView();
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GUILayout.BeginHorizontal();
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GUI.SetNextControlName("ChatInput");
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inputLine = GUILayout.TextField(inputLine);
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if (GUILayout.Button("Send", GUILayout.ExpandWidth(false)))
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{
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this.photonView.RPC("Chat", PhotonTargets.All, this.inputLine);
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this.inputLine = "";
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GUI.FocusControl("");
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}
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GUILayout.EndHorizontal();
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GUILayout.EndArea();
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}
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[PunRPC]
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public void Chat(string newLine, PhotonMessageInfo mi)
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{
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string senderName = "anonymous";
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if (mi.sender != null)
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{
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if (!string.IsNullOrEmpty(mi.sender.NickName))
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{
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senderName = mi.sender.NickName;
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}
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else
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{
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senderName = "player " + mi.sender.ID;
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}
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}
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this.messages.Add(senderName +": " + newLine);
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}
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public void AddLine(string newLine)
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{
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this.messages.Add(newLine);
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}
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}
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