mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-25 23:17:58 +01:00
240 lines
7.9 KiB
C#
240 lines
7.9 KiB
C#
using Fie.Manager;
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using Fie.Object;
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using Fie.Scene;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[FieManagerExists(FieManagerExistSceneFlag.NEVER_DESTROY)]
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public class FieEmittableObjectManager : FieManagerBehaviour<FieEmittableObjectManager>
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{
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public const float LOAD_RESOURCE_TIMEOUT = 3f;
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private Dictionary<Type, GameObject> _emittableObjectList = new Dictionary<Type, GameObject>();
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private Dictionary<Type, bool> _asyncLoadingFlag = new Dictionary<Type, bool>();
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private Dictionary<Type, Dictionary<int, GameObject>> _stackedObjectList = new Dictionary<Type, Dictionary<int, GameObject>>();
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private bool _isBooted;
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protected override void StartUpEntity()
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{
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if (!_isBooted)
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{
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FieManagerBehaviour<FieSceneManager>.I.FieSceneWasLoadedEvent += SceneLoadedCallback;
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_isBooted = true;
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}
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}
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public void SceneLoadedCallback(FieSceneBase scene)
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{
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RecalculateAllCaches();
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}
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public void RecalculateAllCaches()
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{
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if (_stackedObjectList.Count > 0)
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{
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foreach (KeyValuePair<Type, Dictionary<int, GameObject>> stackedObject in _stackedObjectList)
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{
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if (stackedObject.Value != null)
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{
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foreach (KeyValuePair<int, GameObject> item in stackedObject.Value)
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{
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if (!(item.Value == null))
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{
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UnityEngine.Object.Destroy(item.Value);
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}
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}
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}
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}
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}
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ResetAllCache();
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FieGameCharacter[] array = UnityEngine.Object.FindObjectsOfType<FieGameCharacter>();
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if (array.Length > 0)
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{
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FieGameCharacter[] array2 = array;
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foreach (FieGameCharacter fieGameCharacter in array2)
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{
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fieGameCharacter.ReloadPreloadedResouces();
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}
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}
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}
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private void ResetAllCache()
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{
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_stackedObjectList = new Dictionary<Type, Dictionary<int, GameObject>>();
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_asyncLoadingFlag = new Dictionary<Type, bool>();
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_emittableObjectList = new Dictionary<Type, GameObject>();
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}
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private IEnumerator AsyncInstanciateToBuffer<T>(GameObject instanceObject) where T : FieEmittableObjectBase
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{
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GameObject gameObject = UnityEngine.Object.Instantiate(instanceObject, Vector3.zero, Quaternion.identity);
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gameObject.transform.SetParent(base.transform);
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gameObject.SetActive(value: false);
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if (!_stackedObjectList.ContainsKey(typeof(T)))
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{
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_stackedObjectList[typeof(T)] = new Dictionary<int, GameObject>();
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}
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_stackedObjectList[typeof(T)][gameObject.GetInstanceID()] = gameObject;
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T component = gameObject.GetComponent<T>();
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if ((UnityEngine.Object)component == (UnityEngine.Object)null)
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{
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string message = "the emitted object must be extended to FieEmitObjectBase";
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throw new ApplicationException(message);
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}
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component.InitializeInitializer<T>();
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yield break;
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}
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private IEnumerator AsyncLoadAndInstanciateToBuffer<T>(string path) where T : FieEmittableObjectBase
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{
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_asyncLoadingFlag[typeof(T)] = true;
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ResourceRequest loadRequest = Resources.LoadAsync(path);
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float time = 0f;
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if (time < 3f && !loadRequest.isDone)
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{
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float num = time + Time.deltaTime;
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yield return (object)null;
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/*Error: Unable to find new state assignment for yield return*/;
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}
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GameObject loadObject = loadRequest.asset as GameObject;
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_emittableObjectList[typeof(T)] = loadObject;
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GameObject emitObject = UnityEngine.Object.Instantiate(loadObject, Vector3.zero, Quaternion.identity);
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emitObject.transform.SetParent(base.transform);
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emitObject.SetActive(value: false);
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if (!_stackedObjectList.ContainsKey(typeof(T)))
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{
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_stackedObjectList[typeof(T)] = new Dictionary<int, GameObject>();
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}
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_stackedObjectList[typeof(T)][emitObject.GetInstanceID()] = emitObject;
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_asyncLoadingFlag[typeof(T)] = false;
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T emitedObject = emitObject.GetComponent<T>();
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if ((UnityEngine.Object)emitedObject == (UnityEngine.Object)null)
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{
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string message = "the emitted object must be extended to FieEmitObjectBase";
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throw new ApplicationException(message);
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}
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emitedObject.InitializeInitializer<T>();
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}
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public bool LoadAsync<T>() where T : FieEmittableObjectBase
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{
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if (_asyncLoadingFlag.ContainsKey(typeof(T)) && _asyncLoadingFlag[typeof(T)])
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{
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return false;
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}
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if (_emittableObjectList.ContainsKey(typeof(T)))
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{
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return true;
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}
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FiePrefabInfo fiePrefabInfo = (FiePrefabInfo)Attribute.GetCustomAttribute(typeof(T), typeof(FiePrefabInfo));
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if (fiePrefabInfo == null)
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{
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return true;
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}
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FieManagerBehaviour<FieEmittableObjectManager>.I.StartCoroutine(FieManagerBehaviour<FieEmittableObjectManager>.I.AsyncLoadAndInstanciateToBuffer<T>(fiePrefabInfo.path));
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return false;
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}
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public void Load<T>() where T : FieEmittableObjectBase
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{
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if (!_emittableObjectList.ContainsKey(typeof(T)))
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{
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FiePrefabInfo fiePrefabInfo = (FiePrefabInfo)Attribute.GetCustomAttribute(typeof(T), typeof(FiePrefabInfo));
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if (fiePrefabInfo != null)
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{
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GameObject gameObject = Resources.Load(fiePrefabInfo.path) as GameObject;
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_emittableObjectList[typeof(T)] = gameObject;
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FieManagerBehaviour<FieEmittableObjectManager>.I.StartCoroutine(FieManagerBehaviour<FieEmittableObjectManager>.I.AsyncInstanciateToBuffer<T>(gameObject));
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}
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}
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}
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public T EmitObject<T>(Transform initTransform, Vector3 directionalVec) where T : FieEmittableObjectBase
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{
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return EmitObject<T>(initTransform, directionalVec, null);
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}
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public T EmitObject<T>(Transform initTransform, Vector3 directionalVec, Transform targetTransform, FieGameCharacter owner = null) where T : FieEmittableObjectBase
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{
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GameObject gameObject = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObjectByBuffer<T>(initTransform.position, initTransform.rotation);
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if (gameObject == null)
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{
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return (T)null;
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}
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gameObject.transform.SetParent(base.transform);
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T component = gameObject.GetComponent<T>();
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if ((UnityEngine.Object)component == (UnityEngine.Object)null)
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{
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string message = "the emitted object must be extended to FieEmitObjectBase";
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throw new ApplicationException(message);
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}
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if (owner != null)
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{
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component.ownerCharacter = owner;
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}
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component.Initialize(initTransform, directionalVec, targetTransform);
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component.awakeEmitObject();
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return component;
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}
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private GameObject EmitObjectByBuffer<T>(Vector3 initPosition, Quaternion initRotation) where T : FieEmittableObjectBase
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{
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if (!_emittableObjectList.ContainsKey(typeof(T)))
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{
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Load<T>();
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}
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GameObject gameObject = null;
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int num = 0;
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int num2 = 0;
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if (_stackedObjectList.ContainsKey(typeof(T)) && _stackedObjectList[typeof(T)] != null)
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{
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num2 = _stackedObjectList[typeof(T)].Count;
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foreach (KeyValuePair<int, GameObject> item in _stackedObjectList[typeof(T)])
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{
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if (item.Value != null)
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{
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if (gameObject == null && !item.Value.activeSelf)
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{
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gameObject = item.Value;
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}
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else if (item.Value.activeSelf)
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{
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num++;
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}
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}
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}
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}
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if (gameObject != null)
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{
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gameObject.transform.position = initPosition;
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gameObject.transform.rotation = initRotation;
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gameObject.SetActive(value: true);
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if (num >= num2 - 1)
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{
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FieManagerBehaviour<FieEmittableObjectManager>.I.StartCoroutine(FieManagerBehaviour<FieEmittableObjectManager>.I.AsyncInstanciateToBuffer<T>(_emittableObjectList[typeof(T)]));
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}
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return gameObject;
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}
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GameObject gameObject2 = UnityEngine.Object.Instantiate(_emittableObjectList[typeof(T)], initPosition, initRotation);
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gameObject2.transform.SetParent(base.transform);
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if (!_stackedObjectList.ContainsKey(typeof(T)))
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{
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_stackedObjectList[typeof(T)] = new Dictionary<int, GameObject>();
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}
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_stackedObjectList[typeof(T)][gameObject2.GetInstanceID()] = gameObject2;
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T component = gameObject2.GetComponent<T>();
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if ((UnityEngine.Object)component == (UnityEngine.Object)null)
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{
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string message = "the emitted object must be extended to FieEmitObjectBase";
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throw new ApplicationException(message);
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}
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component.InitializeInitializer<T>();
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FieManagerBehaviour<FieEmittableObjectManager>.I.StartCoroutine(FieManagerBehaviour<FieEmittableObjectManager>.I.AsyncInstanciateToBuffer<T>(_emittableObjectList[typeof(T)]));
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return gameObject2;
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}
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}
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