mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-22 22:07:59 +01:00
108 lines
No EOL
3 KiB
C#
108 lines
No EOL
3 KiB
C#
/*******************************************************************************************
|
|
* Author: Lane Gresham, AKA LaneMax
|
|
* Websites: http://resurgamstudios.com
|
|
* Description: Used for cgf effects, enables no gravity effect.
|
|
*******************************************************************************************/
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace CircularGravityForce
|
|
{
|
|
[RequireComponent(typeof(CGF))]
|
|
public class CGF_NoGravity : MonoBehaviour
|
|
{
|
|
public class OnGravity_CGFCollection : CGFCollection
|
|
{
|
|
public override void UpdateEffectedObject(Rigidbody rigid)
|
|
{
|
|
base.UpdateEffectedObject(rigid);
|
|
|
|
rigid.useGravity = false;
|
|
}
|
|
|
|
public override void ResetEffectedObject(EffectedObject effectedObject)
|
|
{
|
|
base.ResetEffectedObject(effectedObject);
|
|
|
|
effectedObject._rigidbody.useGravity = true;
|
|
}
|
|
}
|
|
|
|
[SerializeField, Tooltip("Enables no gravity.")]
|
|
private bool enable = true;
|
|
public bool Enable
|
|
{
|
|
get { return enable; }
|
|
set { enable = value; }
|
|
}
|
|
|
|
[SerializeField, Tooltip("")]
|
|
private float timeEffected = 3f;
|
|
public float TimeEffected
|
|
{
|
|
get { return timeEffected; }
|
|
set { timeEffected = value; }
|
|
}
|
|
|
|
[SerializeField, Tooltip("Filter properties options.")]
|
|
private CGF.FilterProperties filterProperties;
|
|
public CGF.FilterProperties _filterProperties
|
|
{
|
|
get { return filterProperties; }
|
|
set { filterProperties = value; }
|
|
}
|
|
|
|
private OnGravity_CGFCollection cgfCollection;
|
|
public OnGravity_CGFCollection _cgfCollection
|
|
{
|
|
get { return cgfCollection; }
|
|
set { cgfCollection = value; }
|
|
}
|
|
|
|
private CGF cgf;
|
|
|
|
public CGF_NoGravity()
|
|
{
|
|
_cgfCollection = new OnGravity_CGFCollection();
|
|
}
|
|
|
|
void Awake()
|
|
{
|
|
CGF.OnApplyCGFEvent += CGF_OnApplyCGFEvent;
|
|
|
|
cgf = this.GetComponent<CGF>();
|
|
}
|
|
|
|
void OnDestroy()
|
|
{
|
|
CGF.OnApplyCGFEvent -= CGF_OnApplyCGFEvent;
|
|
}
|
|
|
|
private void CGF_OnApplyCGFEvent(CGF cgf, Rigidbody rigid, Collider coll)
|
|
{
|
|
if (_filterProperties == null)
|
|
return;
|
|
|
|
if (Enable)
|
|
{
|
|
if (this.cgf == cgf)
|
|
{
|
|
if (_filterProperties != null)
|
|
{
|
|
if (_filterProperties.ValidateFilters(rigid, coll))
|
|
{
|
|
_cgfCollection.Add(rigid, Time.time, TimeEffected);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
_cgfCollection.Sync();
|
|
}
|
|
}
|
|
} |