FiE-Game/fie.csproj

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{3F8B612E-F725-44A0-868A-0AE7BE3B85EA}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<OutputType>Library</OutputType>
<LangVersion>7.3</LangVersion>
<AssemblyName>FriendshipIsEpic</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<OutputPath>bin\Debug\</OutputPath>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<OutputPath>bin\Release\</OutputPath>
<DebugSymbols>true</DebugSymbols>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
</PropertyGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\**" />
</ItemGroup>
<ItemGroup>
<None Include=".gitattributes" />
<None Include=".gitignore" />
<None Include="Assets\**" />
<None Include="packages.config" />
<None Include="README.md" />
</ItemGroup>
<ItemGroup>
<Content Include="AmplifyBloom.dll" />
<Content Include="assets\**" />
<Content Include="BGM &amp; Gameplay video.txt" />
<Content Include="test user credentials %28not available%29.txt" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<Reference Include="AmplifyBloom, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>packages\AmplifyBloom.dll</HintPath>
</Reference>
<Reference Include="Assembly-Boo">
<HintPath>packages\Assembly-Boo.dll</HintPath>
</Reference>
<Reference Include="Boo.Lang">
<HintPath>packages\Boo.Lang.dll</HintPath>
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<Reference Include="Mono.Security">
<HintPath>packages\Mono.Security.dll</HintPath>
</Reference>
<Reference Include="MoodkieSecurity">
<HintPath>packages\MoodkieSecurity.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.configuration" />
<Reference Include="System.Core">
<HintPath>packages\System.Core.dll</HintPath>
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<Reference Include="System.Security" />
<Reference Include="System.XML" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>