FiE-Game/Assets/Material/TwilightChargedEffectShine.mat

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1.3 KiB
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: TwilightChargedEffectShine
m_Shader: {fileID: 4800000, guid: 11e762dd43e000746ba4023eb3c97658, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 5
m_CustomRenderQueue: 3000
stringTagMap: {}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
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name: _MainTex
second:
m_Texture: {fileID: 2800000, guid: 17c5c0e329405834b8b5b82a7fade287, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- first:
name: _Contrast
second: 0.646
- first:
name: _EmissionGain
second: 0.5
- first:
name: _InvFade
second: 0.59732145
- first:
name: _Shininess
second: 0.7
m_Colors:
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name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _EmisColor
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _Emission
second: {r: 0, g: 0, b: 0, a: 0}
- first:
name: _SpecColor
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _TintColor
second: {r: 0.47794116, g: 0.47794116, b: 0.47794116, a: 0.5019608}