FiE-Game/Assets/Material/AreaLightSource.mat

178 lines
4 KiB
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: AreaLightSource
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _EMISSION
m_LightmapFlags: 1
m_CustomRenderQueue: -1
stringTagMap: {}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
- first:
name: _BumpMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _DetailAlbedoMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _DetailMask
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _DetailNormalMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _EmissionMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _MainTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _MetallicGlossMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _OcclusionMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _ParallaxMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- first:
name: _BumpScale
second: 1
- first:
name: _CullMode
second: 2
- first:
name: _Cutoff
second: 0.5
- first:
name: _DetailMode
second: 0
- first:
name: _DetailNormalMapScale
second: 1
- first:
name: _DstBlend
second: 0
- first:
name: _GlossMapScale
second: 1
- first:
name: _Glossiness
second: 0
- first:
name: _GlossyReflections
second: 1
- first:
name: _MetaDiffuseScale
second: 1
- first:
name: _MetaEmissionScale
second: 1
- first:
name: _MetaMetallicSoup
second: 1
- first:
name: _MetaSpecularScale
second: 1
- first:
name: _MetaUseCustom
second: 0
- first:
name: _Metallic
second: 0
- first:
name: _Mode
second: 0
- first:
name: _OcclusionStrength
second: 1
- first:
name: _Parallax
second: 0.02
- first:
name: _SmoothnessTextureChannel
second: 0
- first:
name: _SpecularHighlights
second: 1
- first:
name: _SrcBlend
second: 1
- first:
name: _Translucency
second: 0
- first:
name: _UVDetailMask
second: 0
- first:
name: _UVSec
second: 0
- first:
name: _VertexOcclusionPower
second: 1
- first:
name: _ZWrite
second: 1
m_Colors:
- first:
name: _Color
second: {r: 0, g: 0, b: 0, a: 1}
- first:
name: _EmissionColor
second: {r: 31.088, g: 31.088, b: 31.088, a: 1}
- first:
name: _MetaDiffuseAdd
second: {r: 0, g: 0, b: 0, a: 1}
- first:
name: _MetaDiffuseTint
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _MetaEmissionAdd
second: {r: 0, g: 0, b: 0, a: 1}
- first:
name: _MetaEmissionTint
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _MetaSpecularAdd
second: {r: 0, g: 0, b: 0, a: 1}
- first:
name: _MetaSpecularTint
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _SpecColor
second: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}