FiE-Game/Assets/Photon Unity Networking/UtilityScripts/SupportLogger.cs
2023-07-19 18:11:02 +01:00

108 lines
2.8 KiB
C#

using System.Text;
using UnityEngine;
using System.Collections;
public class SupportLogger : MonoBehaviour
{
public bool LogTrafficStats = true;
public void Start()
{
GameObject go = GameObject.Find("PunSupportLogger");
if (go == null)
{
go = new GameObject("PunSupportLogger");
DontDestroyOnLoad(go);
SupportLogging sl = go.AddComponent<SupportLogging>();
sl.LogTrafficStats = this.LogTrafficStats;
}
}
}
public class SupportLogging : MonoBehaviour
{
public bool LogTrafficStats;
public void Start()
{
if (LogTrafficStats)
{
this.InvokeRepeating("LogStats", 10, 10);
}
}
protected void OnApplicationPause(bool pause)
{
Debug.Log("SupportLogger OnApplicationPause: " + pause + " connected: " + PhotonNetwork.connected);
}
public void OnApplicationQuit()
{
this.CancelInvoke();
}
public void LogStats()
{
if (this.LogTrafficStats)
{
Debug.Log("SupportLogger " + PhotonNetwork.NetworkStatisticsToString());
}
}
private void LogBasics()
{
StringBuilder sb = new StringBuilder();
sb.AppendFormat("SupportLogger Info: PUN {0}: ", PhotonNetwork.versionPUN);
sb.AppendFormat("AppID: {0}*** GameVersion: {1} ", PhotonNetwork.networkingPeer.AppId.Substring(0, 8), PhotonNetwork.networkingPeer.AppVersion);
sb.AppendFormat("Server: {0}. Region: {1} ", PhotonNetwork.ServerAddress, PhotonNetwork.networkingPeer.CloudRegion);
sb.AppendFormat("HostType: {0} ", PhotonNetwork.PhotonServerSettings.HostType);
Debug.Log(sb.ToString());
}
public void OnConnectedToPhoton()
{
Debug.Log("SupportLogger OnConnectedToPhoton().");
this.LogBasics();
if (LogTrafficStats)
{
PhotonNetwork.NetworkStatisticsEnabled = true;
}
}
public void OnFailedToConnectToPhoton(DisconnectCause cause)
{
Debug.Log("SupportLogger OnFailedToConnectToPhoton("+cause+").");
this.LogBasics();
}
public void OnJoinedLobby()
{
Debug.Log("SupportLogger OnJoinedLobby(" + PhotonNetwork.lobby + ").");
}
public void OnJoinedRoom()
{
Debug.Log("SupportLogger OnJoinedRoom(" + PhotonNetwork.room + "). " + PhotonNetwork.lobby + " GameServer:" + PhotonNetwork.ServerAddress);
}
public void OnCreatedRoom()
{
Debug.Log("SupportLogger OnCreatedRoom(" + PhotonNetwork.room + "). " + PhotonNetwork.lobby + " GameServer:" + PhotonNetwork.ServerAddress);
}
public void OnLeftRoom()
{
Debug.Log("SupportLogger OnLeftRoom().");
}
public void OnDisconnectedFromPhoton()
{
Debug.Log("SupportLogger OnDisconnectedFromPhoton().");
}
}