mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-22 13:58:00 +01:00
108 lines
2.8 KiB
C#
108 lines
2.8 KiB
C#
using System.Text;
|
|
using UnityEngine;
|
|
using System.Collections;
|
|
|
|
public class SupportLogger : MonoBehaviour
|
|
{
|
|
public bool LogTrafficStats = true;
|
|
|
|
public void Start()
|
|
{
|
|
GameObject go = GameObject.Find("PunSupportLogger");
|
|
if (go == null)
|
|
{
|
|
go = new GameObject("PunSupportLogger");
|
|
DontDestroyOnLoad(go);
|
|
SupportLogging sl = go.AddComponent<SupportLogging>();
|
|
sl.LogTrafficStats = this.LogTrafficStats;
|
|
}
|
|
}
|
|
}
|
|
|
|
public class SupportLogging : MonoBehaviour
|
|
{
|
|
public bool LogTrafficStats;
|
|
|
|
public void Start()
|
|
{
|
|
if (LogTrafficStats)
|
|
{
|
|
this.InvokeRepeating("LogStats", 10, 10);
|
|
}
|
|
}
|
|
|
|
|
|
protected void OnApplicationPause(bool pause)
|
|
{
|
|
Debug.Log("SupportLogger OnApplicationPause: " + pause + " connected: " + PhotonNetwork.connected);
|
|
}
|
|
|
|
public void OnApplicationQuit()
|
|
{
|
|
this.CancelInvoke();
|
|
}
|
|
|
|
public void LogStats()
|
|
{
|
|
if (this.LogTrafficStats)
|
|
{
|
|
Debug.Log("SupportLogger " + PhotonNetwork.NetworkStatisticsToString());
|
|
}
|
|
}
|
|
|
|
private void LogBasics()
|
|
{
|
|
StringBuilder sb = new StringBuilder();
|
|
sb.AppendFormat("SupportLogger Info: PUN {0}: ", PhotonNetwork.versionPUN);
|
|
|
|
sb.AppendFormat("AppID: {0}*** GameVersion: {1} ", PhotonNetwork.networkingPeer.AppId.Substring(0, 8), PhotonNetwork.networkingPeer.AppVersion);
|
|
sb.AppendFormat("Server: {0}. Region: {1} ", PhotonNetwork.ServerAddress, PhotonNetwork.networkingPeer.CloudRegion);
|
|
sb.AppendFormat("HostType: {0} ", PhotonNetwork.PhotonServerSettings.HostType);
|
|
|
|
|
|
Debug.Log(sb.ToString());
|
|
}
|
|
|
|
|
|
public void OnConnectedToPhoton()
|
|
{
|
|
Debug.Log("SupportLogger OnConnectedToPhoton().");
|
|
this.LogBasics();
|
|
|
|
if (LogTrafficStats)
|
|
{
|
|
PhotonNetwork.NetworkStatisticsEnabled = true;
|
|
}
|
|
}
|
|
|
|
public void OnFailedToConnectToPhoton(DisconnectCause cause)
|
|
{
|
|
Debug.Log("SupportLogger OnFailedToConnectToPhoton("+cause+").");
|
|
this.LogBasics();
|
|
}
|
|
|
|
public void OnJoinedLobby()
|
|
{
|
|
Debug.Log("SupportLogger OnJoinedLobby(" + PhotonNetwork.lobby + ").");
|
|
}
|
|
|
|
public void OnJoinedRoom()
|
|
{
|
|
Debug.Log("SupportLogger OnJoinedRoom(" + PhotonNetwork.room + "). " + PhotonNetwork.lobby + " GameServer:" + PhotonNetwork.ServerAddress);
|
|
}
|
|
|
|
public void OnCreatedRoom()
|
|
{
|
|
Debug.Log("SupportLogger OnCreatedRoom(" + PhotonNetwork.room + "). " + PhotonNetwork.lobby + " GameServer:" + PhotonNetwork.ServerAddress);
|
|
}
|
|
|
|
public void OnLeftRoom()
|
|
{
|
|
Debug.Log("SupportLogger OnLeftRoom().");
|
|
}
|
|
|
|
public void OnDisconnectedFromPhoton()
|
|
{
|
|
Debug.Log("SupportLogger OnDisconnectedFromPhoton().");
|
|
}
|
|
}
|