FiE-Game/Assets/Photon Unity Networking/UtilityScripts/ShowStatusWhenConnecting.cs
2023-07-19 18:11:02 +01:00

45 lines
1 KiB
C#

using UnityEngine;
using System.Collections;
public class ShowStatusWhenConnecting : MonoBehaviour
{
public GUISkin Skin;
void OnGUI()
{
if( Skin != null )
{
GUI.skin = Skin;
}
float width = 400;
float height = 100;
Rect centeredRect = new Rect( ( Screen.width - width ) / 2, ( Screen.height - height ) / 2, width, height );
GUILayout.BeginArea( centeredRect, GUI.skin.box );
{
GUILayout.Label( "Connecting" + GetConnectingDots(), GUI.skin.customStyles[ 0 ] );
GUILayout.Label( "Status: " + PhotonNetwork.connectionStateDetailed );
}
GUILayout.EndArea();
if( PhotonNetwork.inRoom )
{
enabled = false;
}
}
string GetConnectingDots()
{
string str = "";
int numberOfDots = Mathf.FloorToInt( Time.timeSinceLevelLoad * 3f % 4 );
for( int i = 0; i < numberOfDots; ++i )
{
str += " .";
}
return str;
}
}