FiE-Game/Assets/Cinema Director/Cutscene Items/Actor Items/Light/SetIntensityLight.cs
2023-07-27 00:47:00 +05:00

107 lines
No EOL
3.4 KiB
C#

using CinemaDirector.Helpers;
using System.Collections.Generic;
using UnityEngine;
namespace CinemaDirector
{
/// <summary>
/// Set the intensity of a light component of a given actor.
/// </summary>
[CutsceneItemAttribute("Light", "Set Intensity", CutsceneItemGenre.ActorItem)]
public class SetIntensityLight : CinemaActorEvent, IRevertable
{
// The new intensity to be set.
public float Intensity;
// Options for reverting in editor.
[SerializeField]
private RevertMode editorRevertMode = RevertMode.Revert;
// Options for reverting during runtime.
[SerializeField]
private RevertMode runtimeRevertMode = RevertMode.Revert;
private float previousIntensity;
/// <summary>
/// Cache the state of all actors related to this event.
/// </summary>
/// <returns></returns>
public RevertInfo[] CacheState()
{
List<Transform> actors = new List<Transform>(GetActors());
List<RevertInfo> reverts = new List<RevertInfo>();
foreach (Transform go in actors)
{
if (go != null)
{
Light light = go.GetComponent<Light>();
if (light != null)
{
reverts.Add(new RevertInfo(this, light, "intensity", light.intensity));
}
}
}
return reverts.ToArray();
}
/// <summary>
/// Initialize and save the original intensity state.
/// </summary>
/// <param name="actor">The actor to initialize the light intensity with.</param>
public override void Initialize(GameObject actor)
{
Light light = actor.GetComponent<Light>();
if (light != null)
{
previousIntensity = light.intensity;
}
}
/// <summary>
/// Trigger this event and change the intensity of a given actor's light component.
/// </summary>
/// <param name="actor">The actor with the light component to be altered.</param>
public override void Trigger(GameObject actor)
{
Light light = actor.GetComponent<Light>();
if (light != null)
{
previousIntensity = light.intensity;
light.intensity = Intensity;
}
}
/// <summary>
/// Reverse setting the light intensity.
/// </summary>
/// <param name="actor">The actor to reverse the light setting on.</param>
public override void Reverse(GameObject actor)
{
Light light = actor.GetComponent<Light>();
if (light != null)
{
light.intensity = previousIntensity;
}
}
/// <summary>
/// Option for choosing when this Event will Revert to initial state in Editor.
/// </summary>
public RevertMode EditorRevertMode
{
get { return editorRevertMode; }
set { editorRevertMode = value; }
}
/// <summary>
/// Option for choosing when this Event will Revert to initial state in Runtime.
/// </summary>
public RevertMode RuntimeRevertMode
{
get { return runtimeRevertMode; }
set { runtimeRevertMode = value; }
}
}
}