mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 07:18:00 +01:00
268 lines
8.6 KiB
C#
268 lines
8.6 KiB
C#
using Fie.Camera;
|
|
using Fie.Manager;
|
|
using Fie.Ponies.Applejack;
|
|
using Fie.Ponies.RainbowDash;
|
|
using Fie.Ponies.RisingSun;
|
|
using Fie.Ponies.Twilight;
|
|
using Fie.User;
|
|
using Fie.Utility;
|
|
using GameDataEditor;
|
|
using System;
|
|
using System.Collections;
|
|
using TMPro;
|
|
using UnityEngine;
|
|
|
|
namespace Fie.UI
|
|
{
|
|
public class FieLobbyCharacterSelectUIController : MonoBehaviour
|
|
{
|
|
public enum SelectableElementType
|
|
{
|
|
Magic,
|
|
Kindness,
|
|
Laghter,
|
|
Loyalty,
|
|
Generosity,
|
|
Honestly,
|
|
Maximum_Element,
|
|
PrincessRisingSun
|
|
}
|
|
|
|
private delegate void ResouceLoadedCallback<T>(T gameCharacter) where T : FieGameCharacter;
|
|
|
|
public bool isEnable;
|
|
|
|
public float lookingEaseTime = 0.5f;
|
|
|
|
public float enableGemLightIntensity = 3f;
|
|
|
|
public float enableGemLightBlinkInterval = 1f;
|
|
|
|
private bool _gemLightAnimationInverseFlag;
|
|
|
|
private bool _initializedFirstTime;
|
|
|
|
[SerializeField]
|
|
private bool[] existFlagList = new bool[6];
|
|
|
|
[SerializeField]
|
|
private Transform[] gemTransformList = new Transform[6];
|
|
|
|
[SerializeField]
|
|
private Light[] gemLightList = new Light[6];
|
|
|
|
[SerializeField]
|
|
private TextMeshPro elementNameUITextMesh;
|
|
|
|
private SelectableElementType _beforeElement;
|
|
|
|
private SelectableElementType _currentElement;
|
|
|
|
private Tweener<TweenTypesOutSine> _lookAtElementTweener = new Tweener<TweenTypesOutSine>();
|
|
|
|
private Tweener<TweenTypesInOutSine> _lightIntesityTweener = new Tweener<TweenTypesInOutSine>();
|
|
|
|
private Vector3 _beforeLookAtPosition = Vector3.zero;
|
|
|
|
private Vector3 _nowLookAtPosition = Vector3.zero;
|
|
|
|
private IEnumerator AsyncLoadCharacterResouce<T>(ResouceLoadedCallback<T> callback) where T : FieGameCharacter
|
|
{
|
|
FiePrefabInfo existsAttribute = (FiePrefabInfo)Attribute.GetCustomAttribute(typeof(T), typeof(FiePrefabInfo));
|
|
if (existsAttribute == null)
|
|
{
|
|
callback((T)null);
|
|
}
|
|
else
|
|
{
|
|
ResourceRequest loadRequest = Resources.LoadAsync(existsAttribute.path);
|
|
float time = 0f;
|
|
if (time < 3f && !loadRequest.isDone)
|
|
{
|
|
float num = time + Time.deltaTime;
|
|
yield return (object)null;
|
|
/*Error: Unable to find new state assignment for yield return*/;
|
|
}
|
|
GameObject loadObject = loadRequest.asset as GameObject;
|
|
if (loadObject == null)
|
|
{
|
|
callback((T)null);
|
|
}
|
|
else
|
|
{
|
|
T gameCharacter = loadObject.GetComponent<T>();
|
|
if ((UnityEngine.Object)gameCharacter == (UnityEngine.Object)null)
|
|
{
|
|
callback((T)null);
|
|
}
|
|
else
|
|
{
|
|
callback(gameCharacter);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
UpdateTextMesh();
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
}
|
|
|
|
private void UpdateElementActivity()
|
|
{
|
|
switch (_currentElement)
|
|
{
|
|
case SelectableElementType.Maximum_Element:
|
|
break;
|
|
case SelectableElementType.Magic:
|
|
FieManagerBehaviour<FieActivityManager>.I.RequestActivity(FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_TITLE_ELE_MAGIC_DESCRIPTION), FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_NOTE_ELE_MAGIC_DESCRIPTION), 30f);
|
|
break;
|
|
case SelectableElementType.Kindness:
|
|
FieManagerBehaviour<FieActivityManager>.I.RequestToHideActivity();
|
|
break;
|
|
case SelectableElementType.Laghter:
|
|
FieManagerBehaviour<FieActivityManager>.I.RequestToHideActivity();
|
|
break;
|
|
case SelectableElementType.Loyalty:
|
|
FieManagerBehaviour<FieActivityManager>.I.RequestActivity(FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_TITLE_ELE_LOYALTY_DESCRIPTION), FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_NOTE_ELE_LOYALTY_DESCRIPTION), 30f);
|
|
break;
|
|
case SelectableElementType.Generosity:
|
|
FieManagerBehaviour<FieActivityManager>.I.RequestToHideActivity();
|
|
break;
|
|
case SelectableElementType.Honestly:
|
|
FieManagerBehaviour<FieActivityManager>.I.RequestActivity(FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_TITLE_ELE_HONESTY_DESCRIPTION), FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_NOTE_ELE_HONESTY_DESCRIPTION), 30f);
|
|
break;
|
|
case SelectableElementType.PrincessRisingSun:
|
|
FieManagerBehaviour<FieActivityManager>.I.RequestActivity(FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_TITLE_RISING_SIUN_DESCRIPTION), FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_NOTE_RISING_SUN_DESCRIPTION), 30f);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void UpdateTextMesh()
|
|
{
|
|
if (!(elementNameUITextMesh == null))
|
|
{
|
|
string key = null;
|
|
switch (_currentElement)
|
|
{
|
|
case SelectableElementType.Magic:
|
|
key = GDEItemKeys.ConstantTextList_ELEMENT_NAME_MAGIC;
|
|
break;
|
|
case SelectableElementType.Kindness:
|
|
key = GDEItemKeys.ConstantTextList_ELEMENT_NAME_KINDNESS;
|
|
break;
|
|
case SelectableElementType.Laghter:
|
|
key = GDEItemKeys.ConstantTextList_ELEMENT_NAME_LAUGHTER;
|
|
break;
|
|
case SelectableElementType.Loyalty:
|
|
key = GDEItemKeys.ConstantTextList_ELEMENT_NAME_LOYALTY;
|
|
break;
|
|
case SelectableElementType.Generosity:
|
|
key = GDEItemKeys.ConstantTextList_ELEMENT_NAME_GENEROSITY;
|
|
break;
|
|
case SelectableElementType.Honestly:
|
|
key = GDEItemKeys.ConstantTextList_ELEMENT_NAME_HONESTY;
|
|
break;
|
|
case SelectableElementType.PrincessRisingSun:
|
|
key = GDEItemKeys.ConstantTextList_ELEMENT_NAME_PONICO;
|
|
break;
|
|
}
|
|
GDEConstantTextListData constantTextData;
|
|
string constantText = FieLocalizeUtility.GetConstantText(key, out constantTextData);
|
|
elementNameUITextMesh.font = ((!constantTextData.ForceEnableToUseEnglishFont) ? FieManagerBehaviour<FieEnvironmentManager>.I.currentFont : FieManagerBehaviour<FieEnvironmentManager>.I.englishFont);
|
|
elementNameUITextMesh.text = constantText;
|
|
elementNameUITextMesh.ForceMeshUpdate();
|
|
}
|
|
}
|
|
|
|
public void IncreaseElementIndex()
|
|
{
|
|
int num = (int)(_currentElement + 1);
|
|
if (num >= 6)
|
|
{
|
|
num = 0;
|
|
}
|
|
_currentElement = (SelectableElementType)num;
|
|
}
|
|
|
|
public void DecreaseElementIndex()
|
|
{
|
|
int num = (int)(_currentElement - 1);
|
|
if (num < 0)
|
|
{
|
|
num = 5;
|
|
}
|
|
_currentElement = (SelectableElementType)num;
|
|
}
|
|
|
|
public bool isDecidable()
|
|
{
|
|
return existFlagList[(int)_currentElement];
|
|
}
|
|
|
|
public void Decide()
|
|
{
|
|
FieLobbyGameCharacterGenerateManager.LobbyGameCharacterCreatedCallback lobbyCallback = delegate
|
|
{
|
|
isEnable = false;
|
|
FieManagerBehaviour<FieGameCameraManager>.I.setDefaultCameraOffset(new Vector3(0f, 0.75f, -5f));
|
|
FieManagerBehaviour<FieGameCameraManager>.I.setDefaultCameraRotation(new Vector3(354f, 0f, 0f));
|
|
FieManagerBehaviour<FieGameCameraManager>.I.gameCamera.SetCameraTask<FieGameCameraTaskStop>(1f);
|
|
};
|
|
int userNumberByHash = FieManagerBehaviour<FieUserManager>.I.getUserNumberByHash(FieManagerBehaviour<FieUserManager>.I.myHash);
|
|
FieUser userData = FieManagerBehaviour<FieUserManager>.I.GetUserData(userNumberByHash);
|
|
FieManagerBehaviour<FieActivityManager>.I.RequestToHideActivity();
|
|
switch (_currentElement)
|
|
{
|
|
case SelectableElementType.Kindness:
|
|
break;
|
|
case SelectableElementType.Laghter:
|
|
break;
|
|
case SelectableElementType.Generosity:
|
|
break;
|
|
case SelectableElementType.Maximum_Element:
|
|
break;
|
|
case SelectableElementType.Magic:
|
|
{
|
|
ResouceLoadedCallback<FieTwilight> callback4 = delegate
|
|
{
|
|
FieManagerBehaviour<FieLobbyGameCharacterGenerateManager>.I.RequestToCreateGameCharacter<FieTwilight>(userData, lobbyCallback);
|
|
};
|
|
StartCoroutine(AsyncLoadCharacterResouce(callback4));
|
|
break;
|
|
}
|
|
case SelectableElementType.Loyalty:
|
|
{
|
|
ResouceLoadedCallback<FieRainbowDash> callback3 = delegate
|
|
{
|
|
FieManagerBehaviour<FieLobbyGameCharacterGenerateManager>.I.RequestToCreateGameCharacter<FieRainbowDash>(userData, lobbyCallback);
|
|
};
|
|
StartCoroutine(AsyncLoadCharacterResouce(callback3));
|
|
break;
|
|
}
|
|
case SelectableElementType.Honestly:
|
|
{
|
|
ResouceLoadedCallback<FieApplejack> callback2 = delegate
|
|
{
|
|
FieManagerBehaviour<FieLobbyGameCharacterGenerateManager>.I.RequestToCreateGameCharacter<FieApplejack>(userData, lobbyCallback);
|
|
};
|
|
StartCoroutine(AsyncLoadCharacterResouce(callback2));
|
|
break;
|
|
}
|
|
case SelectableElementType.PrincessRisingSun:
|
|
{
|
|
ResouceLoadedCallback<FieRisingSun> callback = delegate
|
|
{
|
|
FieManagerBehaviour<FieLobbyGameCharacterGenerateManager>.I.RequestToCreateGameCharacter<FieRisingSun>(userData, lobbyCallback);
|
|
};
|
|
StartCoroutine(AsyncLoadCharacterResouce(callback));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|