mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 07:18:00 +01:00
60 lines
1.9 KiB
C#
60 lines
1.9 KiB
C#
using Fie.Manager;
|
|
using Fie.Scene;
|
|
using GameDataEditor;
|
|
|
|
namespace Fie.UI
|
|
{
|
|
public class FieGameUIActivityWindowManager : FieGameUIComponentManagerBase
|
|
{
|
|
private FieGameUIActivityWindow _activityWindow;
|
|
|
|
public override void StartUp()
|
|
{
|
|
if (_activityWindow == null)
|
|
{
|
|
_activityWindow = FieManagerBehaviour<FieGUIManager>.I.CreateGui<FieGameUIActivityWindow>(null);
|
|
_activityWindow.uiCamera = FieManagerBehaviour<FieGUIManager>.I.uiCamera;
|
|
FieManagerBehaviour<FieActivityManager>.I.activityStartEvent += ActivityStartEventCallback;
|
|
FieManagerBehaviour<FieActivityManager>.I.activityEndEvent += ActivityEndEventCallback;
|
|
if (FieManagerFactory.I.currentSceneType == FieSceneType.INGAME)
|
|
{
|
|
FieManagerBehaviour<FieInGameStateManager>.I.GameOverEvent += GameOverCallback;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GameOverCallback()
|
|
{
|
|
FieManagerBehaviour<FieActivityManager>.I.RequestToHideActivity();
|
|
}
|
|
|
|
private void ActivityStartEventCallback(GDEConstantTextListData titleTextData, GDEConstantTextListData noteTextData, string titleString = "", string noteString = "")
|
|
{
|
|
string titleText = (!(titleString == string.Empty)) ? titleString : FieLocalizeUtility.GetConstantText(titleTextData.Key);
|
|
string noteText = (!(noteString == string.Empty)) ? noteString : FieLocalizeUtility.GetConstantText(noteTextData.Key);
|
|
_activityWindow.ShowText(titleText, noteText);
|
|
}
|
|
|
|
private void ActivityEndEventCallback(GDEConstantTextListData titleTextData, GDEConstantTextListData noteTextData, string titleString = "", string noteString = "")
|
|
{
|
|
_activityWindow.HideText();
|
|
}
|
|
|
|
public void Relocate()
|
|
{
|
|
}
|
|
|
|
public FieGameUIActivityWindow.ActivityWindowState GetActivityWindowState()
|
|
{
|
|
if (_activityWindow == null)
|
|
{
|
|
return FieGameUIActivityWindow.ActivityWindowState.BUSY;
|
|
}
|
|
return _activityWindow.activityWindowState;
|
|
}
|
|
|
|
public override void setComponentManagerOwner(FieGameCharacter owner)
|
|
{
|
|
}
|
|
}
|
|
}
|