FiE-Game/Assets/Scripts/Fie/UI/FieGameUIActivityWindowManager.cs

60 lines
1.9 KiB
C#

using Fie.Manager;
using Fie.Scene;
using GameDataEditor;
namespace Fie.UI
{
public class FieGameUIActivityWindowManager : FieGameUIComponentManagerBase
{
private FieGameUIActivityWindow _activityWindow;
public override void StartUp()
{
if (_activityWindow == null)
{
_activityWindow = FieManagerBehaviour<FieGUIManager>.I.CreateGui<FieGameUIActivityWindow>(null);
_activityWindow.uiCamera = FieManagerBehaviour<FieGUIManager>.I.uiCamera;
FieManagerBehaviour<FieActivityManager>.I.activityStartEvent += ActivityStartEventCallback;
FieManagerBehaviour<FieActivityManager>.I.activityEndEvent += ActivityEndEventCallback;
if (FieManagerFactory.I.currentSceneType == FieSceneType.INGAME)
{
FieManagerBehaviour<FieInGameStateManager>.I.GameOverEvent += GameOverCallback;
}
}
}
private void GameOverCallback()
{
FieManagerBehaviour<FieActivityManager>.I.RequestToHideActivity();
}
private void ActivityStartEventCallback(GDEConstantTextListData titleTextData, GDEConstantTextListData noteTextData, string titleString = "", string noteString = "")
{
string titleText = (!(titleString == string.Empty)) ? titleString : FieLocalizeUtility.GetConstantText(titleTextData.Key);
string noteText = (!(noteString == string.Empty)) ? noteString : FieLocalizeUtility.GetConstantText(noteTextData.Key);
_activityWindow.ShowText(titleText, noteText);
}
private void ActivityEndEventCallback(GDEConstantTextListData titleTextData, GDEConstantTextListData noteTextData, string titleString = "", string noteString = "")
{
_activityWindow.HideText();
}
public void Relocate()
{
}
public FieGameUIActivityWindow.ActivityWindowState GetActivityWindowState()
{
if (_activityWindow == null)
{
return FieGameUIActivityWindow.ActivityWindowState.BUSY;
}
return _activityWindow.activityWindowState;
}
public override void setComponentManagerOwner(FieGameCharacter owner)
{
}
}
}