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15 lines
346 B
C#
15 lines
346 B
C#
using Fie.Object;
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namespace Fie.Enemies.HoovesRaces
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{
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[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/Common/ChangelingForcesDeadEffect")]
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public class FieEmitObjectChangelingForcesDeadEffect : FieEmittableObjectBase
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{
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private const float DURATION = 2.5f;
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public override void awakeEmitObject()
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{
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destoryEmitObject(2.5f);
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}
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}
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}
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